Refactor web build process and update documentation

- Removed Node.js build artifacts from .gitignore and adjusted Makefile to reflect changes in web UI build process, now using server-rendered Go templates instead of React.
- Updated README to clarify the new web UI architecture and output formats, emphasizing the removal of the Node.js build step.
- Added a command to set the number of frames per render task in manager configuration, enhancing user control over rendering settings.
- Improved Gitea workflow by removing unnecessary npm install step, streamlining the CI process.
This commit is contained in:
2026-03-12 19:44:40 -05:00
parent d3c5ee0dba
commit 2deb47e5ad
78 changed files with 3895 additions and 12499 deletions

View File

@@ -21,7 +21,8 @@ const (
KeyFixedAPIKey = "fixed_api_key"
KeyRegistrationEnabled = "registration_enabled"
KeyProductionMode = "production_mode"
KeyAllowedOrigins = "allowed_origins"
KeyAllowedOrigins = "allowed_origins"
KeyFramesPerRenderTask = "frames_per_render_task"
)
// Config manages application configuration stored in the database
@@ -301,3 +302,12 @@ func (c *Config) AllowedOrigins() string {
return c.GetWithDefault(KeyAllowedOrigins, "")
}
// GetFramesPerRenderTask returns how many frames to include per render task (min 1, default 1).
func (c *Config) GetFramesPerRenderTask() int {
n := c.GetIntWithDefault(KeyFramesPerRenderTask, 1)
if n < 1 {
return 1
}
return n
}