Add hardware compatibility flags for CPU rendering and HIPRT control
- Introduced `--force-cpu-rendering` and `--disable-hiprt` flags to the runner command, allowing users to enforce CPU rendering and disable HIPRT acceleration. - Updated the runner initialization and context structures to accommodate the new flags, enhancing flexibility in rendering configurations. - Modified the rendering logic to respect these flags, improving compatibility and user control over rendering behavior in Blender.
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@@ -54,10 +54,15 @@ type Runner struct {
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hasNVIDIA bool
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gpuBackendProbed bool
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gpuDetectionFailed bool
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// forceCPURendering forces CPU rendering for all jobs regardless of metadata/backend detection.
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forceCPURendering bool
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// disableHIPRT disables HIPRT acceleration when configuring Cycles HIP devices.
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disableHIPRT bool
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}
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// New creates a new runner.
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func New(managerURL, name, hostname string) *Runner {
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func New(managerURL, name, hostname string, forceCPURendering, disableHIPRT bool) *Runner {
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manager := api.NewManagerClient(managerURL)
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r := &Runner{
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@@ -67,6 +72,9 @@ func New(managerURL, name, hostname string) *Runner {
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processes: executils.NewProcessTracker(),
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stopChan: make(chan struct{}),
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processors: make(map[string]tasks.Processor),
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forceCPURendering: forceCPURendering,
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disableHIPRT: disableHIPRT,
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}
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// Generate fingerprint
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@@ -307,6 +315,8 @@ func (r *Runner) executeJob(job *api.NextJobResponse) (err error) {
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r.IsGPULockedOut(),
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r.HasHIP(),
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r.GPUDetectionFailed(),
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r.forceCPURendering,
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r.disableHIPRT,
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func() { r.SetGPULockedOut(true) },
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)
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