feat: add AvgCacheState to track average cache hits and misses
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60
steamcache/avgcachestate/avgcachestate.go
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60
steamcache/avgcachestate/avgcachestate.go
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@@ -0,0 +1,60 @@
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package avgcachestate
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import (
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"s1d3sw1ped/SteamCache2/vfs/cachestate"
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"sync"
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)
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// AvgCacheState is a cache state that averages the last N cache states.
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type AvgCacheState struct {
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size int
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avgs []cachestate.CacheState
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mu sync.Mutex
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}
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// New creates a new average cache state with the given size.
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func New(size int) *AvgCacheState {
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return &AvgCacheState{
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size: size,
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avgs: make([]cachestate.CacheState, size),
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mu: sync.Mutex{},
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}
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}
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// Clear resets the average cache state to zero.
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func (a *AvgCacheState) Clear() {
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a.mu.Lock()
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defer a.mu.Unlock()
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a.avgs = make([]cachestate.CacheState, a.size) // zeroed
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}
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// Add adds a cache state to the average cache state.
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func (a *AvgCacheState) Add(cs cachestate.CacheState) {
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a.mu.Lock()
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defer a.mu.Unlock()
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a.avgs = append(a.avgs, cs)
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if len(a.avgs) > a.size {
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a.avgs = a.avgs[1:]
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}
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}
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// Avg returns the average cache state.
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func (a *AvgCacheState) Avg() float64 {
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a.mu.Lock()
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defer a.mu.Unlock()
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var hits, misses int
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for _, cs := range a.avgs {
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switch cs {
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case cachestate.CacheStateHit:
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hits++
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case cachestate.CacheStateMiss:
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misses++
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}
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}
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total := hits + misses
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return float64(hits) / float64(total)
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}
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