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/*
Copyright © 2025 s1d3sw1ped
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
package cmd
import (
"os"
"s1d3sw1ped/SteamCache2/steamcache"
"github.com/spf13/cobra"
)
var (
address string
memory string
memorymultiplier int
disk string
diskmultiplier int
diskpath string
)
var rootCmd = &cobra.Command{
Use: "SteamCache2",
Short: "SteamCache2 is a caching solution for Steam game updates and installations",
Long: `SteamCache2 is a caching solution designed to optimize the delivery of Steam game updates and installations.
It reduces bandwidth usage and speeds up the download process by caching game files locally.
This tool is particularly useful for environments with multiple Steam users, such as gaming cafes or households with multiple gamers.
By caching game files, SteamCache2 ensures that subsequent downloads of the same files are served from the local cache,
significantly improving download times and reducing the load on the internet connection.`,
Run: func(cmd *cobra.Command, args []string) {
sc := steamcache.New(
address,
memory,
memorymultiplier,
disk,
diskmultiplier,
diskpath,
)
sc.Run()
},
}
// Execute adds all child commands to the root command and sets flags appropriately.
// This is called by main.main(). It only needs to happen once to the rootCmd.
func Execute() {
err := rootCmd.Execute()
if err != nil {
os.Exit(1)
}
}
func init() {
rootCmd.Flags().StringVarP(&address, "address", "a", ":80", "The address to listen on")
rootCmd.Flags().StringVarP(&memory, "memory", "m", "100MB", "The size of the memory cache")
rootCmd.Flags().IntVarP(&memorymultiplier, "memory-multiplier", "M", 10, "The multiplier for the memory cache")
rootCmd.Flags().StringVarP(&disk, "disk", "d", "10GB", "The size of the disk cache")
rootCmd.Flags().IntVarP(&diskmultiplier, "disk-multiplier", "D", 10, "The multiplier for the disk cache")
rootCmd.Flags().StringVarP(&diskpath, "disk-path", "p", "tmp/steamcache2-disk", "The path to the disk cache")
}