Files
steamcache2/vfs/cache/cache.go
Justin Harms f378d0e81f
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feat: update dependencies and improve caching mechanism
- Added Prometheus client library for metrics collection.
- Refactored garbage collection strategy from random deletion to LRU (Least Recently Used) deletion.
- Introduced per-key locking in cache to prevent race conditions.
- Enhanced logging with structured log messages for cache hits and misses.
- Implemented a retry mechanism for upstream requests with exponential backoff.
- Updated Go modules and indirect dependencies for better compatibility and performance.
- Removed unused sync filesystem implementation.
- Added version initialization to ensure a default version string.
2025-07-12 06:43:00 -05:00

179 lines
4.6 KiB
Go

package cache
import (
"fmt"
"s1d3sw1ped/SteamCache2/vfs"
"s1d3sw1ped/SteamCache2/vfs/cachestate"
"s1d3sw1ped/SteamCache2/vfs/vfserror"
"sync"
)
// Ensure CacheFS implements VFS.
var _ vfs.VFS = (*CacheFS)(nil)
// CacheFS is a virtual file system that caches files in memory and on disk.
type CacheFS struct {
fast vfs.VFS
slow vfs.VFS
cacheHandler CacheHandler
keyLocks sync.Map // map[string]*sync.RWMutex for per-key locks
}
type CacheHandler func(*vfs.FileInfo, cachestate.CacheState) bool
// New creates a new CacheFS. fast is used for caching, and slow is used for storage. fast should obviously be faster than slow.
func New(cacheHandler CacheHandler) *CacheFS {
return &CacheFS{
cacheHandler: cacheHandler,
keyLocks: sync.Map{},
}
}
func (c *CacheFS) SetSlow(vfs vfs.VFS) {
if vfs == nil {
panic("vfs is nil") // panic if the vfs is nil
}
c.slow = vfs
}
func (c *CacheFS) SetFast(vfs vfs.VFS) {
c.fast = vfs
}
// getKeyLock returns a RWMutex for the given key, creating it if necessary.
func (c *CacheFS) getKeyLock(key string) *sync.RWMutex {
mu, _ := c.keyLocks.LoadOrStore(key, &sync.RWMutex{})
return mu.(*sync.RWMutex)
}
// cacheState returns the state of the file at key.
func (c *CacheFS) cacheState(key string) cachestate.CacheState {
if c.fast != nil {
if _, err := c.fast.Stat(key); err == nil {
return cachestate.CacheStateHit
}
}
if _, err := c.slow.Stat(key); err == nil {
return cachestate.CacheStateMiss
}
return cachestate.CacheStateNotFound
}
func (c *CacheFS) Name() string {
return fmt.Sprintf("CacheFS(%s, %s)", c.fast.Name(), c.slow.Name())
}
// Size returns the total size of the cache.
func (c *CacheFS) Size() int64 {
return c.slow.Size()
}
// Set sets the file at key to src. If the file is already in the cache, it is replaced.
func (c *CacheFS) Set(key string, src []byte) error {
mu := c.getKeyLock(key)
mu.Lock()
defer mu.Unlock()
state := c.cacheState(key)
switch state {
case cachestate.CacheStateHit:
if c.fast != nil {
c.fast.Delete(key)
}
return c.slow.Set(key, src)
case cachestate.CacheStateMiss, cachestate.CacheStateNotFound:
return c.slow.Set(key, src)
}
panic(vfserror.ErrUnreachable)
}
// Delete deletes the file at key from the cache.
func (c *CacheFS) Delete(key string) error {
mu := c.getKeyLock(key)
mu.Lock()
defer mu.Unlock()
if c.fast != nil {
c.fast.Delete(key)
}
return c.slow.Delete(key)
}
// Get returns the file at key. If the file is not in the cache, it is fetched from the storage.
func (c *CacheFS) Get(key string) ([]byte, error) {
src, _, err := c.GetS(key)
return src, err
}
// GetS returns the file at key. If the file is not in the cache, it is fetched from the storage. It also returns the cache state.
func (c *CacheFS) GetS(key string) ([]byte, cachestate.CacheState, error) {
mu := c.getKeyLock(key)
mu.RLock()
defer mu.RUnlock()
state := c.cacheState(key)
switch state {
case cachestate.CacheStateHit:
// if c.fast == nil then cacheState cannot be CacheStateHit so we can safely ignore the check
src, err := c.fast.Get(key)
return src, state, err
case cachestate.CacheStateMiss:
src, err := c.slow.Get(key)
if err != nil {
return nil, state, err
}
sstat, _ := c.slow.Stat(key)
if sstat != nil && c.fast != nil { // file found in slow storage and fast storage is available
// We are accessing the file from the slow storage, and the file has been accessed less then a minute ago so it popular, so we should update the fast storage with the latest file.
if c.cacheHandler != nil && c.cacheHandler(sstat, state) {
if err := c.fast.Set(key, src); err != nil {
return nil, state, err
}
}
}
return src, state, nil
case cachestate.CacheStateNotFound:
return nil, state, vfserror.ErrNotFound
}
panic(vfserror.ErrUnreachable)
}
// Stat returns information about the file at key.
// Warning: This will return information about the file in the fastest storage its in.
func (c *CacheFS) Stat(key string) (*vfs.FileInfo, error) {
mu := c.getKeyLock(key)
mu.RLock()
defer mu.RUnlock()
state := c.cacheState(key)
switch state {
case cachestate.CacheStateHit:
// if c.fast == nil then cacheState cannot be CacheStateHit so we can safely ignore the check
return c.fast.Stat(key)
case cachestate.CacheStateMiss:
return c.slow.Stat(key)
case cachestate.CacheStateNotFound:
return nil, vfserror.ErrNotFound
}
panic(vfserror.ErrUnreachable)
}
// StatAll returns information about all files in the cache.
// Warning: This only returns information about the files in the slow storage.
func (c *CacheFS) StatAll() []*vfs.FileInfo {
return c.slow.StatAll()
}