- Introduced maxConcurrentRequests and maxRequestsPerClient fields in the Config struct to manage request limits. - Updated the SteamCache implementation to utilize these new configuration options for controlling concurrent requests. - Enhanced the ServeHTTP method to enforce global and per-client rate limiting using semaphores. - Modified the root command to accept new flags for configuring concurrency limits via command-line arguments. - Updated tests to reflect changes in the SteamCache initialization and request handling logic.
151 lines
4.9 KiB
Go
151 lines
4.9 KiB
Go
// cmd/root.go
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package cmd
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import (
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"fmt"
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"os"
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"s1d3sw1ped/SteamCache2/config"
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"s1d3sw1ped/SteamCache2/steamcache"
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"s1d3sw1ped/SteamCache2/steamcache/logger"
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"s1d3sw1ped/SteamCache2/version"
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"strings"
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"github.com/rs/zerolog"
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"github.com/spf13/cobra"
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)
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var (
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configPath string
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logLevel string
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logFormat string
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maxConcurrentRequests int64
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maxRequestsPerClient int64
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)
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var rootCmd = &cobra.Command{
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Use: "SteamCache2",
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Short: "SteamCache2 is a caching solution for Steam game updates and installations",
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Long: `SteamCache2 is a caching solution designed to optimize the delivery of Steam game updates and installations.
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It reduces bandwidth usage and speeds up the download process by caching game files locally.
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This tool is particularly useful for environments with multiple Steam users, such as gaming cafes or households with multiple gamers.
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By caching game files, SteamCache2 ensures that subsequent downloads of the same files are served from the local cache,
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significantly improving download times and reducing the load on the internet connection.`,
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Run: func(cmd *cobra.Command, args []string) {
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// Configure logging
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switch logLevel {
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case "debug":
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zerolog.SetGlobalLevel(zerolog.DebugLevel)
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case "error":
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zerolog.SetGlobalLevel(zerolog.ErrorLevel)
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case "info":
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zerolog.SetGlobalLevel(zerolog.InfoLevel)
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default:
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zerolog.SetGlobalLevel(zerolog.InfoLevel) // Default to info level if not specified
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}
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var writer zerolog.ConsoleWriter
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if logFormat == "json" {
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writer = zerolog.ConsoleWriter{Out: os.Stderr, NoColor: true}
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} else {
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writer = zerolog.ConsoleWriter{Out: os.Stderr}
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}
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logger.Logger = zerolog.New(writer).With().Timestamp().Logger()
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logger.Logger.Info().
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Msg("SteamCache2 " + version.Version + " " + version.Date + " starting...")
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// Load configuration
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cfg, err := config.LoadConfig(configPath)
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if err != nil {
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// Check if the error is because the config file doesn't exist
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// The error is wrapped, so we check the error message
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if strings.Contains(err.Error(), "no such file") ||
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strings.Contains(err.Error(), "cannot find the file") ||
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strings.Contains(err.Error(), "The system cannot find the file") {
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logger.Logger.Info().
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Str("config_path", configPath).
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Msg("Config file not found, creating default configuration")
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if err := config.SaveDefaultConfig(configPath); err != nil {
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logger.Logger.Error().
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Err(err).
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Str("config_path", configPath).
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Msg("Failed to create default configuration")
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fmt.Fprintf(os.Stderr, "Error: Failed to create default config at %s: %v\n", configPath, err)
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os.Exit(1)
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}
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logger.Logger.Info().
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Str("config_path", configPath).
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Msg("Default configuration created successfully. Please edit the file and run again.")
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fmt.Printf("Default configuration created at %s\n", configPath)
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fmt.Println("Please edit the configuration file as needed and run the application again.")
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os.Exit(0)
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} else {
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logger.Logger.Error().
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Err(err).
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Str("config_path", configPath).
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Msg("Failed to load configuration")
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fmt.Fprintf(os.Stderr, "Error: Failed to load configuration from %s: %v\n", configPath, err)
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os.Exit(1)
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}
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}
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logger.Logger.Info().
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Str("config_path", configPath).
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Msg("Configuration loaded successfully")
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// Use command-line flags if provided, otherwise use config values
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finalMaxConcurrentRequests := cfg.MaxConcurrentRequests
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if maxConcurrentRequests > 0 {
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finalMaxConcurrentRequests = maxConcurrentRequests
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}
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finalMaxRequestsPerClient := cfg.MaxRequestsPerClient
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if maxRequestsPerClient > 0 {
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finalMaxRequestsPerClient = maxRequestsPerClient
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}
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sc := steamcache.New(
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cfg.ListenAddress,
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cfg.Cache.Memory.Size,
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cfg.Cache.Disk.Size,
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cfg.Cache.Disk.Path,
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cfg.Upstream,
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cfg.Cache.Memory.GCAlgorithm,
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cfg.Cache.Disk.GCAlgorithm,
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finalMaxConcurrentRequests,
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finalMaxRequestsPerClient,
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)
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logger.Logger.Info().
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Msg("SteamCache2 " + version.Version + " started on " + cfg.ListenAddress)
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sc.Run()
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logger.Logger.Info().Msg("SteamCache2 stopped")
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os.Exit(0)
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},
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}
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// Execute adds all child commands to the root command and sets flags appropriately.
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// This is called by main.main(). It only needs to happen once to the rootCmd.
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func Execute() {
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err := rootCmd.Execute()
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if err != nil {
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os.Exit(1)
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}
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}
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func init() {
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rootCmd.Flags().StringVarP(&configPath, "config", "c", "config.yaml", "Path to configuration file")
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rootCmd.Flags().StringVarP(&logLevel, "log-level", "l", "info", "Logging level: debug, info, error")
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rootCmd.Flags().StringVarP(&logFormat, "log-format", "f", "console", "Logging format: json, console")
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rootCmd.Flags().Int64Var(&maxConcurrentRequests, "max-concurrent-requests", 0, "Maximum concurrent requests (0 = use config file value)")
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rootCmd.Flags().Int64Var(&maxRequestsPerClient, "max-requests-per-client", 0, "Maximum concurrent requests per client IP (0 = use config file value)")
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}
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