- Updated gpuErrorSubstrings to include case-insensitive matching for GPU backend errors, improving error detection reliability.
- Modified checkGPUErrorLine to convert log lines to lowercase before checking for error indicators, ensuring consistent matching across different log formats.
- Introduced gpuLockedOut state in Runner to manage GPU rendering based on detected errors.
- Implemented SetGPULockedOut and IsGPULockedOut methods for controlling GPU usage.
- Enhanced Context to include GPULockedOut and OnGPUError for better error handling.
- Updated RenderProcessor to check for GPU errors in logs and trigger lockout as needed.
- Modified rendering logic to force CPU rendering when GPU lockout is active, improving stability during errors.
- Eliminated the use of xvfb-run for headless rendering in the RenderProcessor, simplifying the command execution for Blender.
- Updated the CheckRequiredTools function to remove the check for xvfb-run, reflecting the change in rendering requirements.
- Removed Node.js build artifacts from .gitignore and adjusted Makefile to reflect changes in web UI build process, now using server-rendered Go templates instead of React.
- Updated README to clarify the new web UI architecture and output formats, emphasizing the removal of the Node.js build step.
- Added a command to set the number of frames per render task in manager configuration, enhancing user control over rendering settings.
- Improved Gitea workflow by removing unnecessary npm install step, streamlining the CI process.