- Introduced gpuLockedOut state in Runner to manage GPU rendering based on detected errors. - Implemented SetGPULockedOut and IsGPULockedOut methods for controlling GPU usage. - Enhanced Context to include GPULockedOut and OnGPUError for better error handling. - Updated RenderProcessor to check for GPU errors in logs and trigger lockout as needed. - Modified rendering logic to force CPU rendering when GPU lockout is active, improving stability during errors.
11 KiB
11 KiB