- Introduced unit tests for the main package to ensure compilation. - Added tests for the manager, including validation of upload sessions and handling of Blender binary paths. - Implemented tests for job token generation and validation, ensuring security and integrity. - Created tests for configuration management and database schema to verify functionality. - Added tests for logger and runner components to enhance overall test coverage and reliability.
41 lines
979 B
Go
41 lines
979 B
Go
package workspace
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import (
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"os"
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"path/filepath"
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"strings"
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"testing"
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)
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func TestSanitizeName_ReplacesUnsafeChars(t *testing.T) {
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got := sanitizeName("runner / with\\bad:chars")
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if strings.ContainsAny(got, " /\\:") {
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t.Fatalf("sanitizeName did not sanitize input: %q", got)
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}
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}
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func TestFindBlendFiles_IgnoresBlendSaveFiles(t *testing.T) {
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dir := t.TempDir()
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if err := os.WriteFile(filepath.Join(dir, "scene.blend"), []byte("x"), 0644); err != nil {
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t.Fatal(err)
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}
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if err := os.WriteFile(filepath.Join(dir, "scene.blend1"), []byte("x"), 0644); err != nil {
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t.Fatal(err)
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}
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files, err := FindBlendFiles(dir)
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if err != nil {
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t.Fatalf("FindBlendFiles failed: %v", err)
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}
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if len(files) != 1 || files[0] != "scene.blend" {
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t.Fatalf("unexpected files: %#v", files)
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}
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}
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func TestFindFirstBlendFile_ReturnsErrorWhenMissing(t *testing.T) {
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_, err := FindFirstBlendFile(t.TempDir())
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if err == nil {
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t.Fatal("expected error when no blend file exists")
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}
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}
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