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steamcache2/README.md
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Refactor module naming and update references to steamcache2
- Changed module name from `s1d3sw1ped/SteamCache2` to `s1d3sw1ped/steamcache2` for consistency.
- Updated all import paths and references throughout the codebase to reflect the new module name.
- Adjusted README and Makefile to use the updated module name, ensuring clarity in usage instructions.
2025-09-21 23:10:21 -05:00

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Markdown

# SteamCache2
SteamCache2 is a blazing fast download cache for Steam, designed to reduce bandwidth usage and speed up game downloads.
## Features
- High-speed caching for Steam downloads
- Tiered storage for getting the most out of your storage media
- Garbage Collected storage for limiting the size of RAM or Disk cache and will not go above what you choose or stop caching unlike others
- Reduces bandwidth usage
- Easy to set up and configure aside from dns stuff to trick Steam into using it
- Supports multiple clients
- **NEW:** YAML configuration system with automatic config generation
- **NEW:** Simple Makefile for development workflow
- Cross-platform builds (Linux, macOS, Windows)
## Quick Start
### First Time Setup
1. **Clone and build:**
```bash
git clone <repository-url>
cd steamcache2
make # This will run tests and build the application
```
2. **Run the application** (it will create a default config):
```bash
./steamcache2
# or on Windows:
steamcache2.exe
```
The application will automatically create a `config.yaml` file with default settings and exit, allowing you to customize it.
3. **Edit the configuration** (`config.yaml`):
```yaml
listen_address: :80
cache:
memory:
size: 1GB
gc_algorithm: lru
disk:
size: 10GB
path: ./disk
gc_algorithm: hybrid
upstream: "https://steam.cdn.com" # Set your upstream server
```
4. **Run the application again:**
```bash
make run # or ./steamcache2
```
### Development Workflow
```bash
# Run all tests and start the application (default target)
make
# Run only tests
make test
# Run with debug logging
make run-debug
# Download dependencies
make deps
# Show available commands
make help
```
### Command Line Flags
While most configuration is done via the YAML file, some runtime options are still available as command-line flags:
```bash
# Use a custom config file
./steamcache2 --config /path/to/my-config.yaml
# Set logging level
./steamcache2 --log-level debug --log-format json
# Set number of worker threads
./steamcache2 --threads 8
# Show help
./steamcache2 --help
```
### Configuration
SteamCache2 uses a YAML configuration file (`config.yaml`) for all settings. Here's a complete configuration example:
```yaml
# Server configuration
listen_address: :80
# Cache configuration
cache:
# Memory cache settings
memory:
# Size of memory cache (e.g., "512MB", "1GB", "0" to disable)
size: 1GB
# Garbage collection algorithm
gc_algorithm: lru
# Disk cache settings
disk:
# Size of disk cache (e.g., "10GB", "50GB", "0" to disable)
size: 10GB
# Path to disk cache directory
path: ./disk
# Garbage collection algorithm
gc_algorithm: hybrid
# Upstream server configuration
# The upstream server to proxy requests to
upstream: "https://steam.cdn.com"
```
#### Garbage Collection Algorithms
SteamCache2 supports different garbage collection algorithms for memory and disk caches, allowing you to optimize performance for each storage tier:
**Available GC Algorithms:**
- **`lru`** (default): Least Recently Used - evicts oldest accessed files
- **`lfu`**: Least Frequently Used - evicts least accessed files (good for popular content)
- **`fifo`**: First In, First Out - evicts oldest created files (predictable)
- **`largest`**: Size-based - evicts largest files first (maximizes file count)
- **`smallest`**: Size-based - evicts smallest files first (maximizes cache hit rate)
- **`hybrid`**: Combines access time and file size for optimal eviction
**Recommended Algorithms by Cache Type:**
**For Memory Cache (Fast, Limited Size):**
- **`lru`** - Best overall performance, good balance of speed and hit rate
- **`lfu`** - Excellent for gaming cafes where popular games stay cached
- **`hybrid`** - Optimal for mixed workloads with varying file sizes
**For Disk Cache (Slow, Large Size):**
- **`hybrid`** - Recommended for optimal performance, balances speed and storage efficiency
- **`largest`** - Good for maximizing number of cached files
- **`lru`** - Reliable default with good performance
**Use Cases:**
- **Gaming Cafes**: Use `lfu` for memory, `hybrid` for disk
- **LAN Events**: Use `lfu` for memory, `hybrid` for disk
- **Home Use**: Use `lru` for memory, `hybrid` for disk
- **Testing**: Use `fifo` for predictable behavior
- **Large File Storage**: Use `largest` for disk to maximize file count
### DNS Configuration
Configure your DNS to direct Steam traffic to your SteamCache2 server:
- If you're on Windows and don't want a whole network implementation, see the [Windows Hosts File Override](#windows-hosts-file-override) section below.
### Windows Hosts File Override
1. Open Notepad as Administrator:
- Click on the Start menu, type `Notepad`, right-click on Notepad, and select `Run as administrator`.
2. Open the Hosts File:
- In Notepad, go to `File` > `Open`.
- Navigate to `C:\Windows\System32\drivers\etc`.
- Select `All Files` from the dropdown menu to see the hosts file.
- Open the `hosts` file.
3. Add the Override Entry:
- At the end of the file, add a new line with the IP address of your SteamCache2 server followed by `lancache.steamcontent.com`. For example:
```plaintext
192.168.1.100 lancache.steamcontent.com
```
Replace `192.168.1.100` with the actual IP address of your SteamCache2 server.
4. Save the Hosts File:
- Save the changes by going to `File` > `Save`.
5. Flush DNS Cache (optional but recommended):
- Open Command Prompt as Administrator.
- Run the following command to flush the DNS cache:
```sh
ipconfig /flushdns
```
6. Restart
- Restart Steam or Restart Your PC
This will direct any requests to `lancache.steamcontent.com` to your SteamCache2 server.
## Building from Source
### Prerequisites
- Go 1.19 or later
- Make (optional, but recommended)
### Build Commands
```bash
# Clone the repository
git clone <repository-url>
cd SteamCache2
# Download dependencies
make deps
# Run tests
make test
# Build for current platform
go build -o steamcache2 .
# Build for specific platforms
GOOS=linux GOARCH=amd64 go build -o steamcache2-linux-amd64 .
GOOS=windows GOARCH=amd64 go build -o steamcache2-windows-amd64.exe .
```
### Development
```bash
# Run in development mode with debug logging
make run-debug
# Run all tests and start the application
make
```
## Troubleshooting
### Common Issues
1. **"Config file not found" on first run**
- This is expected! SteamCache2 will automatically create a default `config.yaml` file
- Edit the generated config file with your desired settings
- Run the application again
2. **Permission denied when creating config**
- Make sure you have write permissions in the current directory
- Try running with elevated privileges if necessary
3. **Port already in use**
- Change the `listen_address` in `config.yaml` to a different port (e.g., `:8080`)
- Or stop the service using the current port
4. **High memory usage**
- Reduce the memory cache size in `config.yaml`
- Consider using disk-only caching by setting `memory.size: "0"`
5. **Slow disk performance**
- Use SSD storage for the disk cache
- Consider using a different GC algorithm like `hybrid`
- Adjust the disk cache size to match available storage
### Getting Help
- Check the logs for detailed error messages
- Run with `--log-level debug` for more verbose output
- Ensure your upstream server is accessible
- Verify DNS configuration is working correctly
## License
See the [LICENSE](LICENSE) file for details.
But just for clarity this covers all files in this project unless stated in the individual file.
## Acknowledgements
- Inspired by [Lancache.net](https://lancache.net/)