- Updated the Makefile to include a new `clean-disk` target for removing disk cache, and modified the `run-validation` target to clean the disk cache before starting.
- Enhanced the `check-review-labels` target to include additional file types in the search for temporary review labels, improving code hygiene checks.
- Refined the README.md to clarify the hardening section and improve the description of the `prefill` command.
- Removed the obsolete `test_cache/.gitkeep` file to clean up the repository.
- Added metrics for bytes saved from cache to improve performance insights.
- Updated cache eviction strategies in MemoryFS and DiskFS to include metrics tracking for hits and evictions.
- Enhanced README.md with updated garbage collection algorithm descriptions and recommendations for cache usage.
- Introduced new madviseSequential functionality for improved memory access hints on Unix systems.
- Adjusted validation configuration in examples to better reflect realistic usage scenarios.
- Introduced coalescing logic in `coalescing.go` to handle concurrent identical upstream fetches, including a state machine and response buffering for improved performance.
- Implemented a new cache file format in `format.go`, supporting serialization and deserialization of HTTP responses, along with range request handling.
- Developed an HTTP handler in `handler.go` to manage requests, including special endpoint handling and metrics reporting.
- Added rate limiting functionality in `ratelimit.go` to control per-client and global request rates, enhancing security and performance.
- Created service management capabilities in `service.go` to define and manage cacheable services, including user-agent detection.
- Updated tests in `steamcache_test.go` to cover new functionalities, ensuring robustness and reliability across the codebase.
- Updated .golangci.yml to enable default linters and refine suppression rules, enhancing code quality visibility.
- Improved error handling in cmd/root.go by explicitly discarding low-value error messages during fatal exits for consistency with errcheck posture.
- Added best-effort error handling in various locations across the codebase, ensuring that non-critical errors are logged without affecting overall functionality.
- Introduced a new writeMetricsText function to streamline metrics output, improving code clarity and maintainability.
- Updated `disk.New` to support asynchronous initialization for large caches, improving responsiveness during startup.
- Introduced an eviction function parameter to `disk.New`, ensuring proper handling of over-capacity scenarios.
- Enhanced error handling in various components, including memory and disk tests, to ensure robustness and clarity.
- Refactored tests to validate new behaviors, including checks for delayed attachment and proper error propagation.
- Removed obsolete error handling code and tests related to the now-deleted errors package, streamlining the codebase.
- Implemented a more robust shutdown mechanism using sync.Once to prevent multiple shutdown calls and ensure all background managers are stopped properly.
- Refactored coalesced request handling to utilize atomic operations for waiting counts, improving thread safety and performance.
- Introduced a done channel for coalesced requests to signal completion, enhancing the handling of concurrent requests and reducing potential deadlocks.
- Updated logging to provide better insights into cache request processing and error handling.
- C4: Propagate request context through semaphores and upstream calls
- C5: Make client rate limiter cleanup goroutine idempotent via sync.Once
- P1: Streaming response path using io.Copy instead of full materialization
- P2: Gate promotion goroutines to files >= 64KiB
- P3: Reduce global lock contention during eviction
- P4: Demote hot-path logging and compact metrics output
- R1: Add upstream URL scheme/host validation
- R4: Add cache file format version + tolerant deserialization
- Makefile: Make build-snapshot-single practical by using -short tests
- Config: Add GetDefaultConfig + Validate for better testability and R1 coverage
All changes follow the "smallest safe diff" principle from the review.
Safe test suite now builds and runs cleanly via make build-snapshot-single.
Ref: docs/reviews/steamcache2-production-hardening-review-2026-05-26.md
- Introduced a new error handling system with custom error types for better context and clarity in error reporting.
- Implemented URL validation to prevent invalid requests and enhance security.
- Updated cache key generation functions to return errors, improving robustness in handling invalid inputs.
- Added comprehensive metrics tracking for requests, cache hits, misses, and performance metrics, allowing for better monitoring and analysis of the caching system.
- Enhanced logging to include detailed metrics and error information for improved debugging and operational insights.
- Updated the caching logic to utilize a predictive cache warmer, enhancing content prefetching based on access patterns.
- Replaced the legacy warming system with a more efficient predictive approach, allowing for better performance and resource management.
- Refactored memory management to integrate dynamic cache size adjustments based on system memory usage, improving overall efficiency.
- Simplified the VFS interface and improved concurrency handling with sharded locks for better performance in multi-threaded environments.
- Enhanced tests to validate the new caching and memory management behaviors, ensuring reliability and performance improvements.
- Changed module name from `s1d3sw1ped/SteamCache2` to `s1d3sw1ped/steamcache2` for consistency.
- Updated all import paths and references throughout the codebase to reflect the new module name.
- Adjusted README and Makefile to use the updated module name, ensuring clarity in usage instructions.
- Updated the `downloadThroughCache` function to remove the upstream URL parameter, streamlining the caching process.
- Modified the `serializeRawResponse` function to eliminate unnecessary parameters, enhancing clarity and usability.
- Adjusted integration tests to align with the new function signatures, ensuring consistent testing of caching behavior.
- Updated caching logic to support size-based promotion filtering, ensuring that not all files may be promoted based on size constraints.
- Implemented adaptive caching strategies with a new AdaptiveCacheManager to analyze access patterns and adjust caching strategies dynamically.
- Introduced predictive caching features with a PredictiveCacheManager to prefetch content based on access patterns.
- Added a CacheWarmer to preload popular content into the cache, improving access times for frequently requested files.
- Refactored memory management with a DynamicCacheManager to adjust cache sizes based on system memory usage.
- Enhanced VFS interface and file metadata handling to support new features and improve performance.
- Updated tests to validate new caching behaviors and ensure reliability of the caching system.
- Introduced integration tests for SteamCache to validate caching behavior with real Steam URLs.
- Implemented a ServiceManager to manage service configurations, allowing for dynamic detection of services based on User-Agent.
- Updated cache key generation to include service prefixes, enhancing cache organization and retrieval.
- Enhanced the caching logic to support multiple services, starting with Steam and Epic Games.
- Improved .gitignore to exclude test cache files while retaining necessary structure.
- Introduced maxConcurrentRequests and maxRequestsPerClient fields in the Config struct to manage request limits.
- Updated the SteamCache implementation to utilize these new configuration options for controlling concurrent requests.
- Enhanced the ServeHTTP method to enforce global and per-client rate limiting using semaphores.
- Modified the root command to accept new flags for configuring concurrency limits via command-line arguments.
- Updated tests to reflect changes in the SteamCache initialization and request handling logic.
- Changed expected Content-Type from "application/octet-stream" to "application/x-steam-chunk" to align with Steam's file specifications.
- Enhanced warning message for unexpected content types to provide clearer context for debugging.
- Replaced SHA1 hash calculations with SHA256 for improved security and consistency in cache key generation.
- Introduced a new TestURLHashing function to validate the new cache key generation logic.
- Removed outdated hash calculation tests and streamlined the caching process to focus on URL-based hashing.
- Implemented lightweight validation methods in ServeHTTP to enhance performance and reliability of cached responses.
- Added batched time updates in VFS implementations for better performance during access time tracking.
- Removed the min function and the verifyResponseHash function to streamline the codebase.
- Updated extractHashFromSteamPath to use strings.TrimPrefix for cleaner path handling.
- Retained comments regarding removed Prometheus metrics for future reference.
- Introduced a YAML-based configuration system, allowing for automatic generation of a default `config.yaml` file.
- Updated the application to load configuration settings from the YAML file, improving flexibility and ease of use.
- Added a Makefile to streamline development tasks, including running the application, testing, and managing dependencies.
- Enhanced `.gitignore` to include build artifacts and configuration files.
- Removed unused Prometheus metrics and related code to simplify the codebase.
- Updated dependencies in `go.mod` and `go.sum` for improved functionality and performance.
- Introduced a map for hop-by-hop headers to be removed from responses.
- Enhanced cache serving logic to read and filter HTTP responses, ensuring only relevant headers are forwarded.
- Updated cache writing to handle full HTTP responses, improving cache integrity and performance.
- Added upstream server configuration to launch.json for improved connectivity.
- Increased HTTP client timeout from 60s to 120s for better handling of slow responses.
- Updated server timeouts in steamcache.go: increased ReadTimeout to 30s and WriteTimeout to 60s.
- Introduced ReadHeaderTimeout to mitigate header attacks and set MaxHeaderBytes to 1MB.
- Improved error logging in the Run method to include HTTP status codes for better debugging.
- Adjusted ServeHTTP method to handle root path and metrics endpoint correctly.
- Removed copyright footer from .goreleaser.yaml.
- Increased HTTP client connection settings in steamcache.go for improved performance:
- MaxIdleConns from 100 to 200
- MaxIdleConnsPerHost from 10 to 50
- IdleConnTimeout from 90s to 120s
- TLSHandshakeTimeout from 10s to 15s
- ResponseHeaderTimeout from 10s to 30s
- ExpectContinueTimeout from 1s to 5s
- Added DisableCompression and ForceAttemptHTTP2 options.
- Removed debug logging for manifest files in ServeHTTP method.
- Updated .gitignore to include all .exe files and ensure .smashignore is tracked.
- Expanded README.md with advanced configuration options for garbage collection algorithms, detailing available algorithms and use cases.
- Modified launch.json to include memory and disk garbage collection flags for better configuration.
- Refactored root.go to introduce memoryGC and diskGC flags for garbage collection algorithms.
- Implemented hash extraction and verification in steamcache.go to ensure data integrity during caching.
- Added new tests in steamcache_test.go for hash extraction and verification, ensuring correctness of caching behavior.
- Enhanced garbage collection strategies in gc.go, introducing LFU, FIFO, Largest, Smallest, and Hybrid algorithms with corresponding metrics.
- Updated caching logic to conditionally cache responses based on hash verification results.
- Updated disk_test.go to replace Set and Get with Create and Open methods for better clarity and functionality.
- Modified fileinfo.go to include package comment.
- Refactored gc.go to streamline garbage collection handling and removed unused statistics.
- Updated gc_test.go to comment out large random tests for future implementation.
- Enhanced memory.go to implement LRU caching and metrics for memory usage.
- Updated memory_test.go to replace Set and Get with Create and Open methods.
- Removed sync.go as it was redundant and not utilized.
- Updated vfs.go to reflect changes in the VFS interface, replacing Set and Get with Create and Open.
- Added package comments to vfserror.go for consistency.
- Added Prometheus client library for metrics collection.
- Refactored garbage collection strategy from random deletion to LRU (Least Recently Used) deletion.
- Introduced per-key locking in cache to prevent race conditions.
- Enhanced logging with structured log messages for cache hits and misses.
- Implemented a retry mechanism for upstream requests with exponential backoff.
- Updated Go modules and indirect dependencies for better compatibility and performance.
- Removed unused sync filesystem implementation.
- Added version initialization to ensure a default version string.