Steam clients lean on Range requests. Hit/miss looked fine while downloads
still felt cold when a Range miss returned the full upstream body as 200.
Add range_cache / range_upstream metrics. HIT path already sliced 206 from
the cached full object; count range_cache there. On MISS, keep stripping
Range for the upstream fetch (full object still cached) but serve the
client's requested slice as 206 and count range_upstream.
Tests in steamcache/range_test.go cover Range HIT (local, no upstream),
Range MISS (206 + full object cached), and /metrics emission.