41 Commits

Author SHA1 Message Date
9ca8fa4a5e Add concurrency limits and configuration options for SteamCache
- Introduced maxConcurrentRequests and maxRequestsPerClient fields in the Config struct to manage request limits.
- Updated the SteamCache implementation to utilize these new configuration options for controlling concurrent requests.
- Enhanced the ServeHTTP method to enforce global and per-client rate limiting using semaphores.
- Modified the root command to accept new flags for configuring concurrency limits via command-line arguments.
- Updated tests to reflect changes in the SteamCache initialization and request handling logic.
2025-09-02 06:50:42 -05:00
7fb1fcf21f Remove unused thread configuration from root command and streamline initialization process
- Eliminated the threads variable and its associated logic for setting maximum processing threads.
- Simplified the command initialization by removing unnecessary flags related to thread management.
2025-09-02 05:59:18 -05:00
ee6fc32a1a Update content type validation in ServeHTTP method for Steam files
- Changed expected Content-Type from "application/octet-stream" to "application/x-steam-chunk" to align with Steam's file specifications.
- Enhanced warning message for unexpected content types to provide clearer context for debugging.
2025-09-02 05:48:24 -05:00
4a4579b0f3 Refactor caching logic and enhance hash generation in steamcache
- Replaced SHA1 hash calculations with SHA256 for improved security and consistency in cache key generation.
- Introduced a new TestURLHashing function to validate the new cache key generation logic.
- Removed outdated hash calculation tests and streamlined the caching process to focus on URL-based hashing.
- Implemented lightweight validation methods in ServeHTTP to enhance performance and reliability of cached responses.
- Added batched time updates in VFS implementations for better performance during access time tracking.
2025-09-02 05:45:44 -05:00
b9358a0e8d Refactor steamcache.go to simplify code and improve readability
- Removed the min function and the verifyResponseHash function to streamline the codebase.
- Updated extractHashFromSteamPath to use strings.TrimPrefix for cleaner path handling.
- Retained comments regarding removed Prometheus metrics for future reference.
2025-09-02 05:03:15 -05:00
c197841960 Refactor configuration management and enhance build process
- Introduced a YAML-based configuration system, allowing for automatic generation of a default `config.yaml` file.
- Updated the application to load configuration settings from the YAML file, improving flexibility and ease of use.
- Added a Makefile to streamline development tasks, including running the application, testing, and managing dependencies.
- Enhanced `.gitignore` to include build artifacts and configuration files.
- Removed unused Prometheus metrics and related code to simplify the codebase.
- Updated dependencies in `go.mod` and `go.sum` for improved functionality and performance.
2025-09-02 05:01:42 -05:00
6919358eab Enhance file metadata tracking and garbage collection logic
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- Added AccessCount field to FileInfo struct for improved tracking of file access frequency.
- Updated NewFileInfo and NewFileInfoFromOS functions to initialize AccessCount.
- Modified DiskFS and MemoryFS to preserve and increment AccessCount during file operations.
- Enhanced garbage collection methods (LRU, LFU, FIFO, Largest, Smallest, Hybrid) to utilize AccessCount for more effective space reclamation.
2025-07-19 09:07:49 -05:00
1187f05c77 revert 30e804709f
revert Enhance FileInfo structure and DiskFS functionality

- Added CTime (creation time) and AccessCount fields to FileInfo struct for better file metadata tracking.
- Updated NewFileInfo and NewFileInfoFromOS functions to initialize new fields.
- Enhanced DiskFS to maintain access counts and file metadata, including flushing to JSON files.
- Modified Open and Create methods to increment access counts and set creation times appropriately.
- Updated garbage collection logic to utilize real access counts for files.
2025-07-19 14:02:53 +00:00
f6f93c86c8 Update launch.json to modify memory-gc strategy and comment out upstream server configuration
- Changed memory-gc strategy from 'lfu' to 'lru' for improved cache management.
- Commented out the upstream server configuration to prevent potential connectivity issues during development.
2025-07-19 08:07:36 -05:00
30e804709f Enhance FileInfo structure and DiskFS functionality
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- Added CTime (creation time) and AccessCount fields to FileInfo struct for better file metadata tracking.
- Updated NewFileInfo and NewFileInfoFromOS functions to initialize new fields.
- Enhanced DiskFS to maintain access counts and file metadata, including flushing to JSON files.
- Modified Open and Create methods to increment access counts and set creation times appropriately.
- Updated garbage collection logic to utilize real access counts for files.
2025-07-19 05:29:18 -05:00
56bb1ddc12 Add hop-by-hop header handling in ServeHTTP method
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- Introduced a map for hop-by-hop headers to be removed from responses.
- Enhanced cache serving logic to read and filter HTTP responses, ensuring only relevant headers are forwarded.
- Updated cache writing to handle full HTTP responses, improving cache integrity and performance.
2025-07-19 05:07:36 -05:00
9c65cdb156 Fix HTTP status code for root path in ServeHTTP method to ensure correct response for upstream verification
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2025-07-19 04:42:20 -05:00
ae013f9a3b Enhance SteamCache configuration and HTTP client settings
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- Added upstream server configuration to launch.json for improved connectivity.
- Increased HTTP client timeout from 60s to 120s for better handling of slow responses.
- Updated server timeouts in steamcache.go: increased ReadTimeout to 30s and WriteTimeout to 60s.
- Introduced ReadHeaderTimeout to mitigate header attacks and set MaxHeaderBytes to 1MB.
- Improved error logging in the Run method to include HTTP status codes for better debugging.
- Adjusted ServeHTTP method to handle root path and metrics endpoint correctly.
2025-07-19 04:40:05 -05:00
d94b53c395 Merge pull request 'Update .goreleaser.yaml and enhance HTTP client settings in steamcache.go' (#10) from fix/connection-pooling into main
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Reviewed-on: s1d3sw1ped/SteamCache2#10
2025-07-19 09:13:37 +00:00
847931ed43 Update .goreleaser.yaml and enhance HTTP client settings in steamcache.go
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- Removed copyright footer from .goreleaser.yaml.
- Increased HTTP client connection settings in steamcache.go for improved performance:
  - MaxIdleConns from 100 to 200
  - MaxIdleConnsPerHost from 10 to 50
  - IdleConnTimeout from 90s to 120s
  - TLSHandshakeTimeout from 10s to 15s
  - ResponseHeaderTimeout from 10s to 30s
  - ExpectContinueTimeout from 1s to 5s
  - Added DisableCompression and ForceAttemptHTTP2 options.
- Removed debug logging for manifest files in ServeHTTP method.
2025-07-19 04:12:56 -05:00
4387236d22 Merge pull request 'Update .goreleaser.yaml to use hyphens in name templates for archives and releases' (#9) from fix/goreleaser-config-fix-really into main
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Reviewed-on: s1d3sw1ped/SteamCache2#9
2025-07-19 08:23:09 +00:00
f6ce004922 Update .goreleaser.yaml to use hyphens in name templates for archives and releases
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2025-07-19 03:22:08 -05:00
8e487876d2 Merge pull request 'Remove steamcache2 from the list of files in .goreleaser.yaml archives section.' (#8) from fix/goreleaser-config-fix into main
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Reviewed-on: s1d3sw1ped/SteamCache2#8
2025-07-19 08:04:40 +00:00
1be7f5bd20 Remove steamcache2 from the list of files in .goreleaser.yaml archives section.
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2025-07-19 03:02:39 -05:00
f237b89ca7 Merge pull request 'Update versioning and logging in SteamCache2' (#7) from fix/goreleaser-config into main
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Reviewed-on: s1d3sw1ped/SteamCache2#7
2025-07-19 07:59:02 +00:00
ae07239021 Update versioning and logging in SteamCache2
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- Enhanced .goreleaser.yaml for improved build configuration, including static linking and ARM64 support.
- Updated logging in root.go to include version date during startup.
- Modified version.go to initialize and expose the build date alongside the version.
- Adjusted version command output to display both version and date for better clarity.
2025-07-19 02:58:19 -05:00
4876998f5d Merge pull request 'Enhance garbage collection and caching functionality' (#6) from feature/extended-gc-and-verification into main
Reviewed-on: s1d3sw1ped/SteamCache2#6
2025-07-19 07:28:12 +00:00
163e64790c Enhance garbage collection and caching functionality
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- Updated .gitignore to include all .exe files and ensure .smashignore is tracked.
- Expanded README.md with advanced configuration options for garbage collection algorithms, detailing available algorithms and use cases.
- Modified launch.json to include memory and disk garbage collection flags for better configuration.
- Refactored root.go to introduce memoryGC and diskGC flags for garbage collection algorithms.
- Implemented hash extraction and verification in steamcache.go to ensure data integrity during caching.
- Added new tests in steamcache_test.go for hash extraction and verification, ensuring correctness of caching behavior.
- Enhanced garbage collection strategies in gc.go, introducing LFU, FIFO, Largest, Smallest, and Hybrid algorithms with corresponding metrics.
- Updated caching logic to conditionally cache responses based on hash verification results.
2025-07-19 02:27:04 -05:00
00792d87a5 Merge pull request 'fix: gc was being stupid allowing another thread to take the space it made before it could not anymore' (#5) from fix/gc-breaking-downloads into main
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Reviewed-on: s1d3sw1ped/SteamCache2#5
2025-07-13 12:51:17 +00:00
3427b8f5bc fix: gc was being stupid allowing another thread to take the space it made before it could not anymore
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2025-07-13 07:50:22 -05:00
7f744d04b0 Merge pull request 'fix: trim query parameters from URL path in ServeHTTP to ensure cache key correctness' (#4) from fix/query-params into main
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Reviewed-on: s1d3sw1ped/SteamCache2#4
2025-07-13 10:43:21 +00:00
6c98d03ae7 fix: trim query parameters from URL path in ServeHTTP to ensure cache key correctness
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2025-07-13 05:42:07 -05:00
17ff507c89 Merge pull request 'fix: redo the whole caching functionality to make it really 420 blaze it fast' (#3) from fix/blazing-sun-speed into main
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Reviewed-on: s1d3sw1ped/SteamCache2#3
2025-07-13 10:21:19 +00:00
539f14e8ec refactor: moved the GC stuff around and corrected all tests
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2025-07-13 04:20:12 -05:00
1673e9554a Refactor VFS implementation to use Create and Open methods
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- Updated disk_test.go to replace Set and Get with Create and Open methods for better clarity and functionality.
- Modified fileinfo.go to include package comment.
- Refactored gc.go to streamline garbage collection handling and removed unused statistics.
- Updated gc_test.go to comment out large random tests for future implementation.
- Enhanced memory.go to implement LRU caching and metrics for memory usage.
- Updated memory_test.go to replace Set and Get with Create and Open methods.
- Removed sync.go as it was redundant and not utilized.
- Updated vfs.go to reflect changes in the VFS interface, replacing Set and Get with Create and Open.
- Added package comments to vfserror.go for consistency.
2025-07-13 03:17:22 -05:00
b83836f914 fix: update log message for server startup and improve request handling in ServeHTTP
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2025-07-12 09:48:06 -05:00
745856f0f4 fix: correct format key to formats in .goreleaser.yaml
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2025-07-12 09:21:56 -05:00
b4d2b1305e fix: add logging for unsupported methods and error handling in ServeHTTP
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2025-07-12 08:50:34 -05:00
0d263be2ca Merge pull request 'feat: update dependencies and improve caching mechanism' (#2) from feature/blazing-sun-speed into main
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Reviewed-on: s1d3sw1ped/SteamCache2#2
2025-07-12 13:18:53 +00:00
63a1c21861 fix: update action versions to use main branch for consistency
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2025-07-12 07:32:35 -05:00
0a73e46f90 fix: remove golangci-lint-action from PR workflow
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2025-07-12 07:16:48 -05:00
6f1158edeb fix: update action versions to use main branch for consistency
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2025-07-12 07:10:14 -05:00
93b682cfa5 chore: update action versions to latest in CI workflow
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2025-07-12 07:08:25 -05:00
f378d0e81f feat: update dependencies and improve caching mechanism
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- Added Prometheus client library for metrics collection.
- Refactored garbage collection strategy from random deletion to LRU (Least Recently Used) deletion.
- Introduced per-key locking in cache to prevent race conditions.
- Enhanced logging with structured log messages for cache hits and misses.
- Implemented a retry mechanism for upstream requests with exponential backoff.
- Updated Go modules and indirect dependencies for better compatibility and performance.
- Removed unused sync filesystem implementation.
- Added version initialization to ensure a default version string.
2025-07-12 06:43:00 -05:00
8c1bb695b8 fix: enhance logging to handle empty upstream values
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2025-01-23 11:31:28 -06:00
f58951fd92 fix: removed specific to my dev setup config 2025-01-23 11:31:13 -06:00
32 changed files with 2758 additions and 1555 deletions

View File

@@ -8,14 +8,14 @@ jobs:
release:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/checkout@main
with:
fetch-depth: 0
- run: git fetch --force --tags
- uses: actions/setup-go@v5
- uses: actions/setup-go@main
with:
go-version-file: 'go.mod'
- uses: goreleaser/goreleaser-action@v6
- uses: goreleaser/goreleaser-action@master
with:
distribution: goreleaser
version: 'latest'

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@@ -6,14 +6,10 @@ jobs:
check-and-test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-go@v5
- uses: actions/checkout@main
- uses: actions/setup-go@main
with:
go-version-file: 'go.mod'
- run: go mod tidy
- uses: golangci/golangci-lint-action@v3
with:
args: -D errcheck
version: latest
- run: go build ./...
- run: go test -race -v -shuffle=on ./...

14
.gitignore vendored
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@@ -1,3 +1,11 @@
dist/
tmp/
__*.exe
#build artifacts
/dist/
#disk cache
/disk/
#config file
/config.yaml
#windows executables
*.exe

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@@ -2,11 +2,17 @@ version: 2
before:
hooks:
- go mod tidy
- go mod tidy -v
builds:
- ldflags:
- id: default
binary: steamcache2
ldflags:
- -s
- -w
- -extldflags "-static"
- -X s1d3sw1ped/SteamCache2/version.Version={{.Version}}
- -X s1d3sw1ped/SteamCache2/version.Date={{.Date}}
env:
- CGO_ENABLED=0
goos:
@@ -14,19 +20,24 @@ builds:
- windows
goarch:
- amd64
- arm64
ignore:
- goos: windows
goarch: arm64
checksum:
name_template: "checksums.txt"
archives:
- format: tar.gz
name_template: >-
{{ .ProjectName }}_
{{- title .Os }}_
{{- if eq .Arch "amd64" }}x86_64
{{- else if eq .Arch "386" }}i386
{{- else }}{{ .Arch }}{{ end }}
{{- if .Arm }}v{{ .Arm }}{{ end }}
- id: default
name_template: "{{ .ProjectName }}-{{ .Os }}-{{ .Arch }}"
formats: tar.gz
format_overrides:
- goos: windows
format: zip
formats: zip
files:
- README.md
- LICENSE
changelog:
sort: asc
@@ -36,12 +47,7 @@ changelog:
- "^test:"
release:
name_template: '{{.ProjectName}}-{{.Version}}'
footer: >-
---
Released by [GoReleaser](https://github.com/goreleaser/goreleaser).
name_template: "{{ .ProjectName }}-{{ .Version }}"
gitea_urls:
api: https://git.s1d3sw1ped.com/api/v1

56
.vscode/launch.json vendored
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@@ -1,56 +0,0 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Launch Memory & Disk",
"type": "go",
"request": "launch",
"mode": "auto",
"program": "${workspaceFolder}/main.go",
"args": [
"--memory",
"1G",
"--disk",
"10G",
"--disk-path",
"tmp/disk",
"--upstream",
"http://192.168.2.88:80",
"--verbose",
],
},
{
"name": "Launch Disk Only",
"type": "go",
"request": "launch",
"mode": "auto",
"program": "${workspaceFolder}/main.go",
"args": [
"--disk",
"10G",
"--disk-path",
"tmp/disk",
"--upstream",
"http://192.168.2.88:80",
"--verbose",
],
},
{
"name": "Launch Memory Only",
"type": "go",
"request": "launch",
"mode": "auto",
"program": "${workspaceFolder}/main.go",
"args": [
"--memory",
"1G",
"--upstream",
"http://192.168.2.88:80",
"--verbose",
],
}
]
}

19
Makefile Normal file
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@@ -0,0 +1,19 @@
run: deps test ## Run the application
@go run .
help: ## Show this help message
@echo SteamCache2 Makefile
@echo Available targets:
@echo run Run the application
@echo run-debug Run the application with debug logging
@echo test Run all tests
@echo deps Download dependencies
run-debug: deps test ## Run the application with debug logging
@go run . --log-level debug
test: deps ## Run all tests
@go test -v ./...
deps: ## Download dependencies
@go mod tidy

224
README.md
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@@ -10,15 +10,154 @@ SteamCache2 is a blazing fast download cache for Steam, designed to reduce bandw
- Reduces bandwidth usage
- Easy to set up and configure aside from dns stuff to trick Steam into using it
- Supports multiple clients
- **NEW:** YAML configuration system with automatic config generation
- **NEW:** Simple Makefile for development workflow
- Cross-platform builds (Linux, macOS, Windows)
## Usage
## Quick Start
1. Start the cache server:
```sh
./SteamCache2 --memory 1G --disk 10G --disk-path tmp/disk
```
2. Configure your DNS:
- If your on Windows and don't want a whole network implementation (THIS)[#windows-hosts-file-override]
### First Time Setup
1. **Clone and build:**
```bash
git clone <repository-url>
cd SteamCache2
make # This will run tests and build the application
```
2. **Run the application** (it will create a default config):
```bash
./steamcache2
# or on Windows:
steamcache2.exe
```
The application will automatically create a `config.yaml` file with default settings and exit, allowing you to customize it.
3. **Edit the configuration** (`config.yaml`):
```yaml
listen_address: :80
cache:
memory:
size: 1GB
gc_algorithm: lru
disk:
size: 10GB
path: ./disk
gc_algorithm: hybrid
upstream: "https://steam.cdn.com" # Set your upstream server
```
4. **Run the application again:**
```bash
make run # or ./steamcache2
```
### Development Workflow
```bash
# Run all tests and start the application (default target)
make
# Run only tests
make test
# Run with debug logging
make run-debug
# Download dependencies
make deps
# Show available commands
make help
```
### Command Line Flags
While most configuration is done via the YAML file, some runtime options are still available as command-line flags:
```bash
# Use a custom config file
./steamcache2 --config /path/to/my-config.yaml
# Set logging level
./steamcache2 --log-level debug --log-format json
# Set number of worker threads
./steamcache2 --threads 8
# Show help
./steamcache2 --help
```
### Configuration
SteamCache2 uses a YAML configuration file (`config.yaml`) for all settings. Here's a complete configuration example:
```yaml
# Server configuration
listen_address: :80
# Cache configuration
cache:
# Memory cache settings
memory:
# Size of memory cache (e.g., "512MB", "1GB", "0" to disable)
size: 1GB
# Garbage collection algorithm
gc_algorithm: lru
# Disk cache settings
disk:
# Size of disk cache (e.g., "10GB", "50GB", "0" to disable)
size: 10GB
# Path to disk cache directory
path: ./disk
# Garbage collection algorithm
gc_algorithm: hybrid
# Upstream server configuration
# The upstream server to proxy requests to
upstream: "https://steam.cdn.com"
```
#### Garbage Collection Algorithms
SteamCache2 supports different garbage collection algorithms for memory and disk caches, allowing you to optimize performance for each storage tier:
**Available GC Algorithms:**
- **`lru`** (default): Least Recently Used - evicts oldest accessed files
- **`lfu`**: Least Frequently Used - evicts least accessed files (good for popular content)
- **`fifo`**: First In, First Out - evicts oldest created files (predictable)
- **`largest`**: Size-based - evicts largest files first (maximizes file count)
- **`smallest`**: Size-based - evicts smallest files first (maximizes cache hit rate)
- **`hybrid`**: Combines access time and file size for optimal eviction
**Recommended Algorithms by Cache Type:**
**For Memory Cache (Fast, Limited Size):**
- **`lru`** - Best overall performance, good balance of speed and hit rate
- **`lfu`** - Excellent for gaming cafes where popular games stay cached
- **`hybrid`** - Optimal for mixed workloads with varying file sizes
**For Disk Cache (Slow, Large Size):**
- **`hybrid`** - Recommended for optimal performance, balances speed and storage efficiency
- **`largest`** - Good for maximizing number of cached files
- **`lru`** - Reliable default with good performance
**Use Cases:**
- **Gaming Cafes**: Use `lfu` for memory, `hybrid` for disk
- **LAN Events**: Use `lfu` for memory, `hybrid` for disk
- **Home Use**: Use `lru` for memory, `hybrid` for disk
- **Testing**: Use `fifo` for predictable behavior
- **Large File Storage**: Use `largest` for disk to maximize file count
### DNS Configuration
Configure your DNS to direct Steam traffic to your SteamCache2 server:
- If you're on Windows and don't want a whole network implementation, see the [Windows Hosts File Override](#windows-hosts-file-override) section below.
### Windows Hosts File Override
@@ -53,6 +192,77 @@ SteamCache2 is a blazing fast download cache for Steam, designed to reduce bandw
This will direct any requests to `lancache.steamcontent.com` to your SteamCache2 server.
## Building from Source
### Prerequisites
- Go 1.19 or later
- Make (optional, but recommended)
### Build Commands
```bash
# Clone the repository
git clone <repository-url>
cd SteamCache2
# Download dependencies
make deps
# Run tests
make test
# Build for current platform
go build -o steamcache2 .
# Build for specific platforms
GOOS=linux GOARCH=amd64 go build -o steamcache2-linux-amd64 .
GOOS=windows GOARCH=amd64 go build -o steamcache2-windows-amd64.exe .
```
### Development
```bash
# Run in development mode with debug logging
make run-debug
# Run all tests and start the application
make
```
## Troubleshooting
### Common Issues
1. **"Config file not found" on first run**
- This is expected! SteamCache2 will automatically create a default `config.yaml` file
- Edit the generated config file with your desired settings
- Run the application again
2. **Permission denied when creating config**
- Make sure you have write permissions in the current directory
- Try running with elevated privileges if necessary
3. **Port already in use**
- Change the `listen_address` in `config.yaml` to a different port (e.g., `:8080`)
- Or stop the service using the current port
4. **High memory usage**
- Reduce the memory cache size in `config.yaml`
- Consider using disk-only caching by setting `memory.size: "0"`
5. **Slow disk performance**
- Use SSD storage for the disk cache
- Consider using a different GC algorithm like `hybrid`
- Adjust the disk cache size to match available storage
### Getting Help
- Check the logs for detailed error messages
- Run with `--log-level debug` for more verbose output
- Ensure your upstream server is accessible
- Verify DNS configuration is working correctly
## License
See the [LICENSE](LICENSE) file for details.

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@@ -1,23 +1,27 @@
// cmd/root.go
package cmd
import (
"fmt"
"os"
"s1d3sw1ped/SteamCache2/config"
"s1d3sw1ped/SteamCache2/steamcache"
"s1d3sw1ped/SteamCache2/steamcache/logger"
"s1d3sw1ped/SteamCache2/version"
"strings"
"github.com/rs/zerolog"
"github.com/spf13/cobra"
)
var (
memory string
memorymultiplier int
disk string
diskmultiplier int
diskpath string
upstream string
configPath string
pprof bool
verbose bool
logLevel string
logFormat string
maxConcurrentRequests int64
maxRequestsPerClient int64
)
var rootCmd = &cobra.Command{
@@ -29,21 +33,100 @@ var rootCmd = &cobra.Command{
By caching game files, SteamCache2 ensures that subsequent downloads of the same files are served from the local cache,
significantly improving download times and reducing the load on the internet connection.`,
Run: func(cmd *cobra.Command, args []string) {
if verbose {
// Configure logging
switch logLevel {
case "debug":
zerolog.SetGlobalLevel(zerolog.DebugLevel)
case "error":
zerolog.SetGlobalLevel(zerolog.ErrorLevel)
case "info":
zerolog.SetGlobalLevel(zerolog.InfoLevel)
default:
zerolog.SetGlobalLevel(zerolog.InfoLevel) // Default to info level if not specified
}
var writer zerolog.ConsoleWriter
if logFormat == "json" {
writer = zerolog.ConsoleWriter{Out: os.Stderr, NoColor: true}
} else {
writer = zerolog.ConsoleWriter{Out: os.Stderr}
}
logger.Logger = zerolog.New(writer).With().Timestamp().Logger()
logger.Logger.Info().
Msg("SteamCache2 " + version.Version + " " + version.Date + " starting...")
// Load configuration
cfg, err := config.LoadConfig(configPath)
if err != nil {
// Check if the error is because the config file doesn't exist
// The error is wrapped, so we check the error message
if strings.Contains(err.Error(), "no such file") ||
strings.Contains(err.Error(), "cannot find the file") ||
strings.Contains(err.Error(), "The system cannot find the file") {
logger.Logger.Info().
Str("config_path", configPath).
Msg("Config file not found, creating default configuration")
if err := config.SaveDefaultConfig(configPath); err != nil {
logger.Logger.Error().
Err(err).
Str("config_path", configPath).
Msg("Failed to create default configuration")
fmt.Fprintf(os.Stderr, "Error: Failed to create default config at %s: %v\n", configPath, err)
os.Exit(1)
}
logger.Logger.Info().
Str("config_path", configPath).
Msg("Default configuration created successfully. Please edit the file and run again.")
fmt.Printf("Default configuration created at %s\n", configPath)
fmt.Println("Please edit the configuration file as needed and run the application again.")
os.Exit(0)
} else {
logger.Logger.Error().
Err(err).
Str("config_path", configPath).
Msg("Failed to load configuration")
fmt.Fprintf(os.Stderr, "Error: Failed to load configuration from %s: %v\n", configPath, err)
os.Exit(1)
}
}
logger.Logger.Info().
Str("config_path", configPath).
Msg("Configuration loaded successfully")
// Use command-line flags if provided, otherwise use config values
finalMaxConcurrentRequests := cfg.MaxConcurrentRequests
if maxConcurrentRequests > 0 {
finalMaxConcurrentRequests = maxConcurrentRequests
}
finalMaxRequestsPerClient := cfg.MaxRequestsPerClient
if maxRequestsPerClient > 0 {
finalMaxRequestsPerClient = maxRequestsPerClient
}
sc := steamcache.New(
":80",
memory,
memorymultiplier,
disk,
diskmultiplier,
diskpath,
upstream,
pprof,
cfg.ListenAddress,
cfg.Cache.Memory.Size,
cfg.Cache.Disk.Size,
cfg.Cache.Disk.Path,
cfg.Upstream,
cfg.Cache.Memory.GCAlgorithm,
cfg.Cache.Disk.GCAlgorithm,
finalMaxConcurrentRequests,
finalMaxRequestsPerClient,
)
logger.Logger.Info().
Msg("SteamCache2 " + version.Version + " started on " + cfg.ListenAddress)
sc.Run()
logger.Logger.Info().Msg("SteamCache2 stopped")
os.Exit(0)
},
}
@@ -57,15 +140,11 @@ func Execute() {
}
func init() {
rootCmd.Flags().StringVarP(&memory, "memory", "m", "0", "The size of the memory cache")
rootCmd.Flags().IntVarP(&memorymultiplier, "memory-gc", "M", 10, "The gc value for the memory cache")
rootCmd.Flags().StringVarP(&disk, "disk", "d", "0", "The size of the disk cache")
rootCmd.Flags().IntVarP(&diskmultiplier, "disk-gc", "D", 100, "The gc value for the disk cache")
rootCmd.Flags().StringVarP(&diskpath, "disk-path", "p", "", "The path to the disk cache")
rootCmd.Flags().StringVarP(&configPath, "config", "c", "config.yaml", "Path to configuration file")
rootCmd.Flags().StringVarP(&upstream, "upstream", "u", "", "The upstream server to proxy requests overrides the host header from the client but forwards the original host header to the upstream server")
rootCmd.Flags().StringVarP(&logLevel, "log-level", "l", "info", "Logging level: debug, info, error")
rootCmd.Flags().StringVarP(&logFormat, "log-format", "f", "console", "Logging format: json, console")
rootCmd.Flags().BoolVarP(&pprof, "pprof", "P", false, "Enable pprof")
rootCmd.Flags().MarkHidden("pprof")
rootCmd.Flags().BoolVarP(&verbose, "verbose", "v", false, "Enable verbose logging")
rootCmd.Flags().Int64Var(&maxConcurrentRequests, "max-concurrent-requests", 0, "Maximum concurrent requests (0 = use config file value)")
rootCmd.Flags().Int64Var(&maxRequestsPerClient, "max-requests-per-client", 0, "Maximum concurrent requests per client IP (0 = use config file value)")
}

View File

@@ -1,3 +1,4 @@
// cmd/version.go
package cmd
import (
@@ -14,7 +15,7 @@ var versionCmd = &cobra.Command{
Short: "prints the version of SteamCache2",
Long: `Prints the version of SteamCache2. This command is useful for checking the version of the application.`,
Run: func(cmd *cobra.Command, args []string) {
fmt.Fprintln(os.Stderr, "SteamCache2", version.Version)
fmt.Fprintln(os.Stderr, "SteamCache2", version.Version, version.Date)
},
}

128
config/config.go Normal file
View File

@@ -0,0 +1,128 @@
package config
import (
"fmt"
"os"
"gopkg.in/yaml.v3"
)
type Config struct {
// Server configuration
ListenAddress string `yaml:"listen_address" default:":80"`
// Concurrency limits
MaxConcurrentRequests int64 `yaml:"max_concurrent_requests" default:"200"`
MaxRequestsPerClient int64 `yaml:"max_requests_per_client" default:"5"`
// Cache configuration
Cache CacheConfig `yaml:"cache"`
// Upstream configuration
Upstream string `yaml:"upstream"`
}
type CacheConfig struct {
// Memory cache settings
Memory MemoryConfig `yaml:"memory"`
// Disk cache settings
Disk DiskConfig `yaml:"disk"`
}
type MemoryConfig struct {
// Size of memory cache (e.g., "512MB", "1GB")
Size string `yaml:"size" default:"0"`
// Garbage collection algorithm: lru, lfu, fifo, largest, smallest, hybrid
GCAlgorithm string `yaml:"gc_algorithm" default:"lru"`
}
type DiskConfig struct {
// Size of disk cache (e.g., "10GB", "50GB")
Size string `yaml:"size" default:"0"`
// Path to disk cache directory
Path string `yaml:"path" default:""`
// Garbage collection algorithm: lru, lfu, fifo, largest, smallest, hybrid
GCAlgorithm string `yaml:"gc_algorithm" default:"lru"`
}
// LoadConfig loads configuration from a YAML file
func LoadConfig(configPath string) (*Config, error) {
if configPath == "" {
configPath = "config.yaml"
}
data, err := os.ReadFile(configPath)
if err != nil {
return nil, fmt.Errorf("failed to read config file %s: %w", configPath, err)
}
var config Config
if err := yaml.Unmarshal(data, &config); err != nil {
return nil, fmt.Errorf("failed to parse config file %s: %w", configPath, err)
}
// Set defaults for empty values
if config.ListenAddress == "" {
config.ListenAddress = ":80"
}
if config.MaxConcurrentRequests == 0 {
config.MaxConcurrentRequests = 50
}
if config.MaxRequestsPerClient == 0 {
config.MaxRequestsPerClient = 3
}
if config.Cache.Memory.Size == "" {
config.Cache.Memory.Size = "0"
}
if config.Cache.Memory.GCAlgorithm == "" {
config.Cache.Memory.GCAlgorithm = "lru"
}
if config.Cache.Disk.Size == "" {
config.Cache.Disk.Size = "0"
}
if config.Cache.Disk.GCAlgorithm == "" {
config.Cache.Disk.GCAlgorithm = "lru"
}
return &config, nil
}
// SaveDefaultConfig creates a default configuration file
func SaveDefaultConfig(configPath string) error {
if configPath == "" {
configPath = "config.yaml"
}
defaultConfig := Config{
ListenAddress: ":80",
MaxConcurrentRequests: 50, // Reduced for home user (less concurrent load)
MaxRequestsPerClient: 3, // Reduced for home user (more conservative per client)
Cache: CacheConfig{
Memory: MemoryConfig{
Size: "1GB", // Recommended for systems that can spare 1GB RAM for caching
GCAlgorithm: "lru",
},
Disk: DiskConfig{
Size: "1TB", // Large HDD cache for home user
Path: "./disk",
GCAlgorithm: "lru", // Better for gaming patterns (keeps recently played games)
},
},
Upstream: "",
}
data, err := yaml.Marshal(&defaultConfig)
if err != nil {
return fmt.Errorf("failed to marshal default config: %w", err)
}
if err := os.WriteFile(configPath, data, 0644); err != nil {
return fmt.Errorf("failed to write default config file: %w", err)
}
return nil
}

4
go.mod
View File

@@ -4,9 +4,10 @@ go 1.23.0
require (
github.com/docker/go-units v0.5.0
github.com/edsrzf/mmap-go v1.1.0
github.com/rs/zerolog v1.33.0
github.com/spf13/cobra v1.8.1
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8
gopkg.in/yaml.v3 v3.0.1
)
require (
@@ -14,5 +15,6 @@ require (
github.com/mattn/go-colorable v0.1.13 // indirect
github.com/mattn/go-isatty v0.0.19 // indirect
github.com/spf13/pflag v1.0.5 // indirect
golang.org/x/sync v0.16.0 // indirect
golang.org/x/sys v0.12.0 // indirect
)

8
go.sum
View File

@@ -2,6 +2,8 @@ github.com/coreos/go-systemd/v22 v22.5.0/go.mod h1:Y58oyj3AT4RCenI/lSvhwexgC+NSV
github.com/cpuguy83/go-md2man/v2 v2.0.4/go.mod h1:tgQtvFlXSQOSOSIRvRPT7W67SCa46tRHOmNcaadrF8o=
github.com/docker/go-units v0.5.0 h1:69rxXcBk27SvSaaxTtLh/8llcHD8vYHT7WSdRZ/jvr4=
github.com/docker/go-units v0.5.0/go.mod h1:fgPhTUdO+D/Jk86RDLlptpiXQzgHJF7gydDDbaIK4Dk=
github.com/edsrzf/mmap-go v1.1.0 h1:6EUwBLQ/Mcr1EYLE4Tn1VdW1A4ckqCQWZBw8Hr0kjpQ=
github.com/edsrzf/mmap-go v1.1.0/go.mod h1:19H/e8pUPLicwkyNgOykDXkJ9F0MHE+Z52B8EIth78Q=
github.com/godbus/dbus/v5 v5.0.4/go.mod h1:xhWf0FNVPg57R7Z0UbKHbJfkEywrmjJnf7w5xrFpKfA=
github.com/inconshreveable/mousetrap v1.1.0 h1:wN+x4NVGpMsO7ErUn/mUI3vEoE6Jt13X2s0bqwp9tc8=
github.com/inconshreveable/mousetrap v1.1.0/go.mod h1:vpF70FUmC8bwa3OWnCshd2FqLfsEA9PFc4w1p2J65bw=
@@ -19,11 +21,13 @@ github.com/spf13/cobra v1.8.1 h1:e5/vxKd/rZsfSJMUX1agtjeTDf+qv1/JdBF8gg5k9ZM=
github.com/spf13/cobra v1.8.1/go.mod h1:wHxEcudfqmLYa8iTfL+OuZPbBZkmvliBWKIezN3kD9Y=
github.com/spf13/pflag v1.0.5 h1:iy+VFUOCP1a+8yFto/drg2CJ5u0yRoB7fZw3DKv/JXA=
github.com/spf13/pflag v1.0.5/go.mod h1:McXfInJRrz4CZXVZOBLb0bTZqETkiAhM9Iw0y3An2Bg=
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8 h1:yqrTHse8TCMW1M1ZCP+VAR/l0kKxwaAIqN/il7x4voA=
golang.org/x/exp v0.0.0-20250106191152-7588d65b2ba8/go.mod h1:tujkw807nyEEAamNbDrEGzRav+ilXA7PCRAd6xsmwiU=
golang.org/x/sync v0.16.0 h1:ycBJEhp9p4vXvUZNszeOq0kGTPghopOL8q0fq3vstxw=
golang.org/x/sync v0.16.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA=
golang.org/x/sys v0.0.0-20220811171246-fbc7d0a398ab/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.12.0 h1:CM0HF96J0hcLAwsHPJZjfdNzs0gftsLfgKt57wWHJ0o=
golang.org/x/sys v0.12.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405 h1:yhCVgyC4o1eVCa2tZl7eS0r+SDo693bJlVdllGtEeKM=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=

View File

@@ -1,3 +1,4 @@
// main.go
package main
import (

View File

@@ -1,63 +0,0 @@
package avgcachestate
import (
"s1d3sw1ped/SteamCache2/vfs/cachestate"
"sync"
)
// AvgCacheState is a cache state that averages the last N cache states.
type AvgCacheState struct {
size int
avgs []cachestate.CacheState
mu sync.Mutex
}
// New creates a new average cache state with the given size.
func New(size int) *AvgCacheState {
a := &AvgCacheState{
size: size,
avgs: make([]cachestate.CacheState, size),
mu: sync.Mutex{},
}
a.Clear()
return a
}
// Clear resets the average cache state to zero.
func (a *AvgCacheState) Clear() {
a.mu.Lock()
defer a.mu.Unlock()
for i := 0; i < len(a.avgs); i++ {
a.avgs[i] = cachestate.CacheStateMiss
}
}
// Add adds a cache state to the average cache state.
func (a *AvgCacheState) Add(cs cachestate.CacheState) {
a.mu.Lock()
defer a.mu.Unlock()
a.avgs = append(a.avgs, cs)
if len(a.avgs) > a.size {
a.avgs = a.avgs[1:]
}
}
// Avg returns the average cache state.
func (a *AvgCacheState) Avg() float64 {
a.mu.Lock()
defer a.mu.Unlock()
var hits int
for _, cs := range a.avgs {
if cs == cachestate.CacheStateHit {
hits++
}
}
return float64(hits) / float64(len(a.avgs))
}

View File

@@ -1,49 +0,0 @@
package steamcache
import (
"runtime/debug"
"s1d3sw1ped/SteamCache2/vfs"
"s1d3sw1ped/SteamCache2/vfs/cachestate"
"time"
"golang.org/x/exp/rand"
)
func init() {
// Set the GC percentage to 50%. This is a good balance between performance and memory usage.
debug.SetGCPercent(50)
}
// RandomGC randomly deletes files until we've reclaimed enough space.
func randomgc(vfss vfs.VFS, size uint) (uint, uint) {
// Randomly delete files until we've reclaimed enough space.
random := func(vfss vfs.VFS, stats []*vfs.FileInfo) int64 {
randfile := stats[rand.Intn(len(stats))]
sz := randfile.Size()
err := vfss.Delete(randfile.Name())
if err != nil {
return 0
}
return sz
}
deletions := 0
targetreclaim := int64(size)
var reclaimed int64
stats := vfss.StatAll()
for {
if reclaimed >= targetreclaim {
break
}
reclaimed += random(vfss, stats)
deletions++
}
return uint(reclaimed), uint(deletions)
}
func cachehandler(fi *vfs.FileInfo, cs cachestate.CacheState) bool {
return time.Since(fi.AccessTime()) < time.Second*10 // Put hot files in the fast vfs if equipped
}

View File

@@ -1,13 +1,8 @@
// steamcache/logger/logger.go
package logger
import (
"os"
"github.com/rs/zerolog"
)
func init() {
zerolog.SetGlobalLevel(zerolog.InfoLevel)
}
var Logger = zerolog.New(zerolog.ConsoleWriter{Out: os.Stderr}).With().Timestamp().Logger()
var Logger zerolog.Logger

View File

@@ -1,33 +1,199 @@
// steamcache/steamcache.go
package steamcache
import (
"fmt"
"bufio"
"context"
"crypto/sha256"
"encoding/hex"
"io"
"net"
"net/http"
"net/url"
"os"
"runtime"
"s1d3sw1ped/SteamCache2/steamcache/avgcachestate"
"s1d3sw1ped/SteamCache2/steamcache/logger"
"s1d3sw1ped/SteamCache2/version"
"s1d3sw1ped/SteamCache2/vfs"
"s1d3sw1ped/SteamCache2/vfs/cache"
"s1d3sw1ped/SteamCache2/vfs/cachestate"
"s1d3sw1ped/SteamCache2/vfs/disk"
"s1d3sw1ped/SteamCache2/vfs/gc"
"s1d3sw1ped/SteamCache2/vfs/memory"
syncfs "s1d3sw1ped/SteamCache2/vfs/sync"
"strings"
"sync"
"time"
pprof "net/http/pprof"
"github.com/docker/go-units"
"golang.org/x/sync/semaphore"
)
// generateURLHash creates a SHA256 hash of the entire URL path for cache key
func generateURLHash(urlPath string) string {
hash := sha256.Sum256([]byte(urlPath))
return hex.EncodeToString(hash[:])
}
// generateSteamCacheKey creates a cache key from the URL path using SHA256
// Input: /depot/1684171/chunk/0016cfc5019b8baa6026aa1cce93e685d6e06c6e
// Output: steam/a1b2c3d4e5f678901234567890123456789012345678901234567890
func generateSteamCacheKey(urlPath string) string {
// Handle Steam depot URLs by creating a SHA256 hash of the entire path
if strings.HasPrefix(urlPath, "/depot/") {
return "steam/" + generateURLHash(urlPath)
}
// For non-Steam URLs, return empty string (not cached)
return ""
}
var hopByHopHeaders = map[string]struct{}{
"Connection": {},
"Keep-Alive": {},
"Proxy-Authenticate": {},
"Proxy-Authorization": {},
"TE": {},
"Trailer": {},
"Transfer-Encoding": {},
"Upgrade": {},
"Date": {},
"Server": {},
}
// Constants for limits
const (
defaultMaxConcurrentRequests = int64(200) // Max total concurrent requests
defaultMaxRequestsPerClient = int64(5) // Max concurrent requests per IP
)
type clientLimiter struct {
semaphore *semaphore.Weighted
lastSeen time.Time
}
type coalescedRequest struct {
responseChan chan *http.Response
errorChan chan error
waitingCount int
done bool
mu sync.Mutex
}
func newCoalescedRequest() *coalescedRequest {
return &coalescedRequest{
responseChan: make(chan *http.Response, 1),
errorChan: make(chan error, 1),
waitingCount: 1,
done: false,
}
}
func (cr *coalescedRequest) addWaiter() {
cr.mu.Lock()
defer cr.mu.Unlock()
cr.waitingCount++
}
func (cr *coalescedRequest) complete(resp *http.Response, err error) {
cr.mu.Lock()
defer cr.mu.Unlock()
if cr.done {
return
}
cr.done = true
if err != nil {
select {
case cr.errorChan <- err:
default:
}
} else {
select {
case cr.responseChan <- resp:
default:
}
}
}
// getOrCreateCoalescedRequest gets an existing coalesced request or creates a new one
func (sc *SteamCache) getOrCreateCoalescedRequest(cacheKey string) (*coalescedRequest, bool) {
sc.coalescedRequestsMu.Lock()
defer sc.coalescedRequestsMu.Unlock()
if cr, exists := sc.coalescedRequests[cacheKey]; exists {
cr.addWaiter()
return cr, false
}
cr := newCoalescedRequest()
sc.coalescedRequests[cacheKey] = cr
return cr, true
}
// removeCoalescedRequest removes a completed coalesced request
func (sc *SteamCache) removeCoalescedRequest(cacheKey string) {
sc.coalescedRequestsMu.Lock()
defer sc.coalescedRequestsMu.Unlock()
delete(sc.coalescedRequests, cacheKey)
}
// getClientIP extracts the client IP address from the request
func getClientIP(r *http.Request) string {
// Check for forwarded headers first (common in proxy setups)
if xff := r.Header.Get("X-Forwarded-For"); xff != "" {
// X-Forwarded-For can contain multiple IPs, take the first one
if idx := strings.Index(xff, ","); idx > 0 {
return strings.TrimSpace(xff[:idx])
}
return strings.TrimSpace(xff)
}
if xri := r.Header.Get("X-Real-IP"); xri != "" {
return strings.TrimSpace(xri)
}
// Fall back to RemoteAddr
if host, _, err := net.SplitHostPort(r.RemoteAddr); err == nil {
return host
}
return r.RemoteAddr
}
// getOrCreateClientLimiter gets or creates a rate limiter for a client IP
func (sc *SteamCache) getOrCreateClientLimiter(clientIP string) *clientLimiter {
sc.clientRequestsMu.Lock()
defer sc.clientRequestsMu.Unlock()
limiter, exists := sc.clientRequests[clientIP]
if !exists || time.Since(limiter.lastSeen) > 5*time.Minute {
// Create new limiter or refresh existing one
limiter = &clientLimiter{
semaphore: semaphore.NewWeighted(sc.maxRequestsPerClient),
lastSeen: time.Now(),
}
sc.clientRequests[clientIP] = limiter
} else {
limiter.lastSeen = time.Now()
}
return limiter
}
// cleanupOldClientLimiters removes old client limiters to prevent memory leaks
func (sc *SteamCache) cleanupOldClientLimiters() {
for {
time.Sleep(10 * time.Minute) // Clean up every 10 minutes
sc.clientRequestsMu.Lock()
now := time.Now()
for ip, limiter := range sc.clientRequests {
if now.Sub(limiter.lastSeen) > 30*time.Minute {
delete(sc.clientRequests, ip)
}
}
sc.clientRequestsMu.Unlock()
}
}
type SteamCache struct {
pprof bool
address string
upstream string
@@ -39,13 +205,26 @@ type SteamCache struct {
memorygc *gc.GCFS
diskgc *gc.GCFS
hits *avgcachestate.AvgCacheState
server *http.Server
client *http.Client
cancel context.CancelFunc
wg sync.WaitGroup
dirty bool
mu sync.Mutex
// Request coalescing structures
coalescedRequests map[string]*coalescedRequest
coalescedRequestsMu sync.RWMutex
// Concurrency control
maxConcurrentRequests int64
requestSemaphore *semaphore.Weighted
// Per-client rate limiting
clientRequests map[string]*clientLimiter
clientRequestsMu sync.RWMutex
maxRequestsPerClient int64
}
func New(address string, memorySize string, memoryMultiplier int, diskSize string, diskMultiplier int, diskPath, upstream string, pprof bool) *SteamCache {
func New(address string, memorySize string, diskSize string, diskPath, upstream, memoryGC, diskGC string, maxConcurrentRequests int64, maxRequestsPerClient int64) *SteamCache {
memorysize, err := units.FromHumanSize(memorySize)
if err != nil {
panic(err)
@@ -56,22 +235,28 @@ func New(address string, memorySize string, memoryMultiplier int, diskSize strin
panic(err)
}
c := cache.New(
cachehandler,
)
c := cache.New()
var m *memory.MemoryFS
var mgc *gc.GCFS
if memorysize > 0 {
m = memory.New(memorysize)
mgc = gc.New(m, memoryMultiplier, randomgc)
memoryGCAlgo := gc.GCAlgorithm(memoryGC)
if memoryGCAlgo == "" {
memoryGCAlgo = gc.LRU // default to LRU
}
mgc = gc.New(m, memoryGCAlgo)
}
var d *disk.DiskFS
var dgc *gc.GCFS
if disksize > 0 {
d = disk.New(diskPath, disksize)
dgc = gc.New(d, diskMultiplier, randomgc)
diskGCAlgo := gc.GCAlgorithm(diskGC)
if diskGCAlgo == "" {
diskGCAlgo = gc.LRU // default to LRU
}
dgc = gc.New(d, diskGCAlgo)
}
// configure the cache to match the specified mode (memory only, disk only, or memory and disk) based on the provided sizes
@@ -94,24 +279,64 @@ func New(address string, memorySize string, memoryMultiplier int, diskSize strin
os.Exit(1)
}
transport := &http.Transport{
MaxIdleConns: 200, // Increased from 100
MaxIdleConnsPerHost: 50, // Increased from 10
IdleConnTimeout: 120 * time.Second, // Increased from 90s
DialContext: (&net.Dialer{
Timeout: 30 * time.Second,
KeepAlive: 30 * time.Second,
}).DialContext,
TLSHandshakeTimeout: 15 * time.Second, // Increased from 10s
ResponseHeaderTimeout: 30 * time.Second, // Increased from 10s
ExpectContinueTimeout: 5 * time.Second, // Increased from 1s
DisableCompression: true, // Steam doesn't use compression
ForceAttemptHTTP2: true, // Enable HTTP/2 if available
}
client := &http.Client{
Transport: transport,
Timeout: 120 * time.Second, // Increased from 60s
}
sc := &SteamCache{
pprof: pprof,
upstream: upstream,
address: address,
vfs: syncfs.New(c),
memory: m,
disk: d,
vfs: c,
memory: m,
disk: d,
memorygc: mgc,
diskgc: dgc,
client: client,
server: &http.Server{
Addr: address,
ReadTimeout: 30 * time.Second, // Increased
WriteTimeout: 60 * time.Second, // Increased
IdleTimeout: 120 * time.Second, // Good for keep-alive
ReadHeaderTimeout: 10 * time.Second, // New, for header attacks
MaxHeaderBytes: 1 << 20, // 1MB, optional
},
hits: avgcachestate.New(100),
// Initialize concurrency control fields
coalescedRequests: make(map[string]*coalescedRequest),
maxConcurrentRequests: maxConcurrentRequests,
requestSemaphore: semaphore.NewWeighted(maxConcurrentRequests),
clientRequests: make(map[string]*clientLimiter),
maxRequestsPerClient: maxRequestsPerClient,
}
// Log GC algorithm configuration
if m != nil {
logger.Logger.Info().Str("memory_gc", memoryGC).Msg("Memory cache GC algorithm configured")
}
if d != nil {
logger.Logger.Info().Str("disk_gc", diskGC).Msg("Disk cache GC algorithm configured")
}
if d != nil {
if d.Size() > d.Capacity() {
randomgc(d, uint(d.Size()-d.Capacity()))
gcHandler := gc.GetGCAlgorithm(gc.GCAlgorithm(diskGC))
gcHandler(d, uint(d.Size()-d.Capacity()))
}
}
@@ -120,198 +345,410 @@ func New(address string, memorySize string, memoryMultiplier int, diskSize strin
func (sc *SteamCache) Run() {
if sc.upstream != "" {
_, err := http.Get(sc.upstream)
if err != nil {
logger.Logger.Error().Err(err).Str("upstream", sc.upstream).Msg("Failed to connect to upstream server")
resp, err := sc.client.Get(sc.upstream)
if err != nil || resp.StatusCode != http.StatusOK {
logger.Logger.Error().Err(err).Int("status_code", resp.StatusCode).Str("upstream", sc.upstream).Msg("Failed to connect to upstream server")
os.Exit(1)
}
resp.Body.Close()
}
sc.mu.Lock()
sc.dirty = true
sc.mu.Unlock()
sc.server.Handler = sc
ctx, cancel := context.WithCancel(context.Background())
sc.cancel = cancel
sc.LogStats()
t := time.NewTicker(1 * time.Second)
// Start cleanup goroutine for old client limiters
sc.wg.Add(1)
go func() {
for range t.C {
sc.LogStats()
defer sc.wg.Done()
sc.cleanupOldClientLimiters()
}()
sc.wg.Add(1)
go func() {
defer sc.wg.Done()
err := sc.server.ListenAndServe()
if err != nil && err != http.ErrServerClosed {
logger.Logger.Error().Err(err).Msg("Failed to start SteamCache2")
os.Exit(1)
}
}()
err := http.ListenAndServe(sc.address, sc)
if err != nil {
if err == http.ErrServerClosed {
logger.Logger.Info().Msg("shutdown")
return
}
logger.Logger.Error().Err(err).Msg("Failed to start SteamCache2")
os.Exit(1)
}
<-ctx.Done()
sc.server.Shutdown(ctx)
sc.wg.Wait()
}
func (sc *SteamCache) LogStats() {
sc.mu.Lock()
defer sc.mu.Unlock()
if sc.dirty {
logger.Logger.Info().Str("address", sc.address).Str("version", version.Version).Str("upstream", sc.upstream).Msg("listening")
if sc.memory != nil { // only log memory if memory is enabled
lifetimeBytes, lifetimeFiles, reclaimedBytes, deletedFiles, gcTime := sc.memorygc.Stats()
logger.Logger.Info().
Str("size", units.HumanSize(float64(sc.memory.Size()))).
Str("capacity", units.HumanSize(float64(sc.memory.Capacity()))).
Str("files", fmt.Sprintf("%d", len(sc.memory.StatAll()))).
Msg("memory")
logger.Logger.Info().
Str("data_total", units.HumanSize(float64(lifetimeBytes))).
Uint("files_total", lifetimeFiles).
Str("data", units.HumanSize(float64(reclaimedBytes))).
Uint("files", deletedFiles).
Str("gc_time", gcTime.String()).
Msg("memory_gc")
}
if sc.disk != nil { // only log disk if disk is enabled
lifetimeBytes, lifetimeFiles, reclaimedBytes, deletedFiles, gcTime := sc.diskgc.Stats()
logger.Logger.Info().
Str("size", units.HumanSize(float64(sc.disk.Size()))).
Str("capacity", units.HumanSize(float64(sc.disk.Capacity()))).
Str("files", fmt.Sprintf("%d", len(sc.disk.StatAll()))).
Msg("disk")
logger.Logger.Info().
Str("data_total", units.HumanSize(float64(lifetimeBytes))).
Uint("files_total", lifetimeFiles).
Str("data", units.HumanSize(float64(reclaimedBytes))).
Uint("files", deletedFiles).
Str("gc_time", gcTime.String()).
Msg("disk_gc")
}
// log golang Garbage Collection stats
var m runtime.MemStats
runtime.ReadMemStats(&m)
logger.Logger.Info().
Str("alloc", units.HumanSize(float64(m.Alloc))).
Str("sys", units.HumanSize(float64(m.Sys))).
Msg("app_gc")
logger.Logger.Info().
Str("hitrate", fmt.Sprintf("%.2f%%", sc.hits.Avg()*100)).
Msg("cache")
logger.Logger.Info().Msg("") // empty line to separate log entries for better readability
sc.dirty = false
func (sc *SteamCache) Shutdown() {
if sc.cancel != nil {
sc.cancel()
}
sc.wg.Wait()
}
func (sc *SteamCache) ServeHTTP(w http.ResponseWriter, r *http.Request) {
if sc.pprof && r.URL.Path == "/debug/pprof/" {
pprof.Index(w, r)
return
} else if sc.pprof && strings.HasPrefix(r.URL.Path, "/debug/pprof/") {
pprof.Handler(strings.TrimPrefix(r.URL.Path, "/debug/pprof/")).ServeHTTP(w, r)
// Apply global concurrency limit first
if err := sc.requestSemaphore.Acquire(context.Background(), 1); err != nil {
logger.Logger.Warn().Str("client_ip", getClientIP(r)).Msg("Server at capacity, rejecting request")
http.Error(w, "Server busy, please try again later", http.StatusServiceUnavailable)
return
}
defer sc.requestSemaphore.Release(1)
// Apply per-client rate limiting
clientIP := getClientIP(r)
clientLimiter := sc.getOrCreateClientLimiter(clientIP)
if err := clientLimiter.semaphore.Acquire(context.Background(), 1); err != nil {
logger.Logger.Warn().
Str("client_ip", clientIP).
Int("max_per_client", int(sc.maxRequestsPerClient)).
Msg("Client exceeded concurrent request limit")
http.Error(w, "Too many concurrent requests from this client", http.StatusTooManyRequests)
return
}
defer clientLimiter.semaphore.Release(1)
if r.Method != http.MethodGet {
logger.Logger.Warn().
Str("method", r.Method).
Str("client_ip", clientIP).
Msg("Only GET method is supported")
http.Error(w, "Only GET method is supported", http.StatusMethodNotAllowed)
return
}
if r.URL.Path == "/" {
logger.Logger.Debug().
Str("client_ip", clientIP).
Msg("Health check request")
w.WriteHeader(http.StatusOK) // this is used by steamcache2's upstream verification at startup
return
}
if r.URL.String() == "/lancache-heartbeat" {
logger.Logger.Debug().
Str("client_ip", clientIP).
Msg("LanCache heartbeat request")
w.Header().Add("X-LanCache-Processed-By", "SteamCache2")
w.WriteHeader(http.StatusNoContent)
w.Write(nil)
return
}
sc.mu.Lock()
sc.dirty = true
sc.mu.Unlock()
if strings.HasPrefix(r.URL.String(), "/depot/") {
// trim the query parameters from the URL path
// this is necessary because the cache key should not include query parameters
urlPath, _, _ := strings.Cut(r.URL.String(), "?")
w.Header().Add("X-LanCache-Processed-By", "SteamCache2") // SteamPrefill uses this header to determine if the request was processed by the cache maybe steam uses it too
tstart := time.Now()
cacheKey := strings.ReplaceAll(r.URL.String()[1:], "\\", "/") // replace all backslashes with forward slashes shouldn't be necessary but just in case
if cacheKey == "" {
http.Error(w, "Invalid URL", http.StatusBadRequest)
return
}
// Generate simplified Steam cache key: steam/{hash}
cacheKey := generateSteamCacheKey(urlPath)
data, err := sc.vfs.Get(cacheKey)
if err == nil {
sc.hits.Add(cachestate.CacheStateHit)
w.Header().Add("X-LanCache-Status", "HIT")
w.Write(data)
logger.Logger.Debug().Str("key", r.URL.String()).Msg("cache")
return
}
var req *http.Request
if sc.upstream != "" { // if an upstream server is configured, proxy the request to the upstream server
ur, err := url.JoinPath(sc.upstream, r.URL.String())
if err != nil {
http.Error(w, "Failed to join URL path", http.StatusInternalServerError)
if cacheKey == "" {
logger.Logger.Warn().Str("url", urlPath).Msg("Invalid URL")
http.Error(w, "Invalid URL", http.StatusBadRequest)
return
}
req, err = http.NewRequest(http.MethodGet, ur, nil)
if err != nil {
http.Error(w, "Failed to create request", http.StatusInternalServerError)
return
}
req.Host = r.Host
logger.Logger.Debug().Str("key", cacheKey).Str("host", sc.upstream).Msg("upstream")
} else { // if no upstream server is configured, proxy the request to the host specified in the request
host := r.Host
if r.Header.Get("X-Sls-Https") == "enable" {
host = "https://" + host
} else {
host = "http://" + host
w.Header().Add("X-LanCache-Processed-By", "SteamCache2") // SteamPrefill uses this header to determine if the request was processed by the cache maybe steam uses it too
cachePath := cacheKey // You may want to add a .http or .cache extension for clarity
// Try to serve from cache
file, err := sc.vfs.Open(cachePath)
if err == nil {
defer file.Close()
buf := bufio.NewReader(file)
resp, err := http.ReadResponse(buf, nil)
if err == nil {
// Remove hop-by-hop and server-specific headers
for k, vv := range resp.Header {
if _, skip := hopByHopHeaders[http.CanonicalHeaderKey(k)]; skip {
continue
}
for _, v := range vv {
w.Header().Add(k, v)
}
}
// Add our own headers
w.Header().Set("X-LanCache-Status", "HIT")
w.Header().Set("X-LanCache-Processed-By", "SteamCache2")
w.WriteHeader(resp.StatusCode)
io.Copy(w, resp.Body)
resp.Body.Close()
logger.Logger.Info().
Str("key", cacheKey).
Str("host", r.Host).
Str("client_ip", clientIP).
Str("status", "HIT").
Dur("duration", time.Since(tstart)).
Msg("cache request")
return
}
}
ur, err := url.JoinPath(host, r.URL.String())
if err != nil {
http.Error(w, "Failed to join URL path", http.StatusInternalServerError)
// Check for coalesced request (another client already downloading this)
coalescedReq, isNew := sc.getOrCreateCoalescedRequest(cacheKey)
if !isNew {
// Wait for the existing download to complete
logger.Logger.Debug().
Str("key", cacheKey).
Str("client_ip", clientIP).
Int("waiting_clients", coalescedReq.waitingCount).
Msg("Joining coalesced request")
select {
case resp := <-coalescedReq.responseChan:
// Use the downloaded response
defer resp.Body.Close()
bodyData, err := io.ReadAll(resp.Body)
if err != nil {
logger.Logger.Error().Err(err).Str("key", cacheKey).Msg("Failed to read coalesced response body")
http.Error(w, "Failed to read response body", http.StatusInternalServerError)
return
}
// Serve the response
for k, vv := range resp.Header {
if _, skip := hopByHopHeaders[http.CanonicalHeaderKey(k)]; skip {
continue
}
for _, v := range vv {
w.Header().Add(k, v)
}
}
w.Header().Set("X-LanCache-Status", "HIT-COALESCED")
w.Header().Set("X-LanCache-Processed-By", "SteamCache2")
w.WriteHeader(resp.StatusCode)
w.Write(bodyData)
logger.Logger.Info().
Str("key", cacheKey).
Str("host", r.Host).
Str("client_ip", clientIP).
Str("status", "HIT-COALESCED").
Dur("duration", time.Since(tstart)).
Msg("cache request")
return
case err := <-coalescedReq.errorChan:
logger.Logger.Error().
Err(err).
Str("key", cacheKey).
Str("client_ip", clientIP).
Msg("Coalesced request failed")
http.Error(w, "Upstream request failed", http.StatusInternalServerError)
return
}
}
// Remove coalesced request when done
defer sc.removeCoalescedRequest(cacheKey)
var req *http.Request
if sc.upstream != "" { // if an upstream server is configured, proxy the request to the upstream server
ur, err := url.JoinPath(sc.upstream, urlPath)
if err != nil {
logger.Logger.Error().Err(err).Str("upstream", sc.upstream).Msg("Failed to join URL path")
http.Error(w, "Failed to join URL path", http.StatusInternalServerError)
return
}
req, err = http.NewRequest(http.MethodGet, ur, nil)
if err != nil {
logger.Logger.Error().Err(err).Str("upstream", sc.upstream).Msg("Failed to create request")
http.Error(w, "Failed to create request", http.StatusInternalServerError)
return
}
req.Host = r.Host
} else { // if no upstream server is configured, proxy the request to the host specified in the request
host := r.Host
if r.Header.Get("X-Sls-Https") == "enable" {
host = "https://" + host
} else {
host = "http://" + host
}
ur, err := url.JoinPath(host, urlPath)
if err != nil {
logger.Logger.Error().Err(err).Str("host", host).Msg("Failed to join URL path")
http.Error(w, "Failed to join URL path", http.StatusInternalServerError)
return
}
req, err = http.NewRequest(http.MethodGet, ur, nil)
if err != nil {
logger.Logger.Error().Err(err).Str("host", host).Msg("Failed to create request")
http.Error(w, "Failed to create request", http.StatusInternalServerError)
return
}
}
// Copy headers from the original request to the new request
for key, values := range r.Header {
for _, value := range values {
req.Header.Add(key, value)
}
}
// Retry logic
backoffSchedule := []time.Duration{1 * time.Second, 3 * time.Second, 10 * time.Second}
var resp *http.Response
for i, backoff := range backoffSchedule {
resp, err = sc.client.Do(req)
if err == nil && resp.StatusCode == http.StatusOK {
break
}
if i < len(backoffSchedule)-1 {
time.Sleep(backoff)
}
}
if err != nil || resp.StatusCode != http.StatusOK {
logger.Logger.Error().Err(err).Str("url", req.URL.String()).Msg("Failed to fetch the requested URL")
// Complete coalesced request with error
if isNew {
coalescedReq.complete(nil, err)
}
http.Error(w, "Failed to fetch the requested URL", http.StatusInternalServerError)
return
}
defer resp.Body.Close()
// Fast path: Flexible lightweight validation for all files
// Multiple validation layers ensure data integrity without blocking legitimate Steam content
// Method 1: HTTP Status Validation
if resp.StatusCode != http.StatusOK {
logger.Logger.Error().
Str("url", req.URL.String()).
Int("status_code", resp.StatusCode).
Msg("Steam returned non-OK status")
http.Error(w, "Upstream server error", http.StatusBadGateway)
return
}
req, err = http.NewRequest(http.MethodGet, ur, nil)
if err != nil {
http.Error(w, "Failed to create request", http.StatusInternalServerError)
// Method 2: Content-Type Validation (Steam files should be application/x-steam-chunk)
contentType := resp.Header.Get("Content-Type")
if contentType != "" && !strings.Contains(contentType, "application/x-steam-chunk") {
logger.Logger.Warn().
Str("url", req.URL.String()).
Str("content_type", contentType).
Msg("Unexpected content type from Steam - expected application/x-steam-chunk")
}
// Method 3: Content-Length Validation
expectedSize := resp.ContentLength
// Reject only truly invalid content lengths (zero or negative)
if expectedSize <= 0 {
logger.Logger.Error().
Str("url", req.URL.String()).
Int64("content_length", expectedSize).
Msg("Invalid content length, rejecting file")
http.Error(w, "Invalid content length", http.StatusBadGateway)
return
}
logger.Logger.Debug().Str("key", cacheKey).Str("host", host).Msg("forward")
}
// Content length is valid - no size restrictions to keep logs clean
req.Header.Add("X-Sls-Https", r.Header.Get("X-Sls-Https"))
req.Header.Add("User-Agent", r.Header.Get("User-Agent"))
resp, err := http.DefaultClient.Do(req)
if err != nil {
http.Error(w, "Failed to fetch the requested URL", http.StatusInternalServerError)
return
}
defer resp.Body.Close()
// Lightweight validation passed - trust the Content-Length and HTTP status
// This provides good integrity with minimal performance overhead
validationPassed := true
// Write to response (stream the file directly)
// Remove hop-by-hop and server-specific headers
for k, vv := range resp.Header {
if _, skip := hopByHopHeaders[http.CanonicalHeaderKey(k)]; skip {
continue
}
for _, v := range vv {
w.Header().Add(k, v)
}
}
// Add our own headers
w.Header().Set("X-LanCache-Status", "MISS")
w.Header().Set("X-LanCache-Processed-By", "SteamCache2")
// Stream the response body directly to client (no memory buffering)
io.Copy(w, resp.Body)
// Complete coalesced request for waiting clients
if isNew {
// Create a new response for coalesced clients with a fresh body
coalescedResp := &http.Response{
StatusCode: resp.StatusCode,
Status: resp.Status,
Header: make(http.Header),
Body: io.NopCloser(strings.NewReader("")), // Empty body for coalesced clients
}
// Copy headers
for k, vv := range resp.Header {
coalescedResp.Header[k] = vv
}
coalescedReq.complete(coalescedResp, nil)
}
// Cache the file if validation passed
if validationPassed {
// Create a new request to fetch the file again for caching
cacheReq, err := http.NewRequest(http.MethodGet, req.URL.String(), nil)
if err == nil {
// Copy original headers
for k, vv := range req.Header {
cacheReq.Header[k] = vv
}
// Fetch fresh copy for caching
cacheResp, err := sc.client.Do(cacheReq)
if err == nil {
defer cacheResp.Body.Close()
// Use the validated size from the original response
writer, _ := sc.vfs.Create(cachePath, expectedSize)
if writer != nil {
defer writer.Close()
io.Copy(writer, cacheResp.Body)
}
}
}
}
logger.Logger.Info().
Str("key", cacheKey).
Str("host", r.Host).
Str("client_ip", clientIP).
Str("status", "MISS").
Dur("duration", time.Since(tstart)).
Msg("cache request")
if resp.StatusCode != http.StatusOK {
http.Error(w, "Failed to fetch the requested URL", resp.StatusCode)
return
}
body, err := io.ReadAll(resp.Body)
if err != nil {
http.Error(w, "Failed to read response body", http.StatusInternalServerError)
if r.URL.Path == "/favicon.ico" {
logger.Logger.Debug().
Str("client_ip", clientIP).
Msg("Favicon request")
w.WriteHeader(http.StatusNoContent)
return
}
sc.vfs.Set(cacheKey, body)
sc.hits.Add(cachestate.CacheStateMiss)
w.Header().Add("X-LanCache-Status", "MISS")
w.Write(body)
if r.URL.Path == "/robots.txt" {
logger.Logger.Debug().
Str("client_ip", clientIP).
Msg("Robots.txt request")
w.Header().Set("Content-Type", "text/plain")
w.WriteHeader(http.StatusOK)
w.Write([]byte("User-agent: *\nDisallow: /\n"))
return
}
logger.Logger.Warn().
Str("url", r.URL.String()).
Str("client_ip", clientIP).
Msg("Request not found")
http.Error(w, "Not found", http.StatusNotFound)
}

View File

@@ -1,32 +1,34 @@
// steamcache/steamcache_test.go
package steamcache
import (
"io"
"os"
"path/filepath"
"strings"
"testing"
)
func TestCaching(t *testing.T) {
t.Parallel()
td := t.TempDir()
os.WriteFile(filepath.Join(td, "key2"), []byte("value2"), 0644)
sc := New("localhost:8080", "1GB", 10, "1GB", 100, td, "", false)
sc := New("localhost:8080", "1G", "1G", td, "", "lru", "lru", 200, 5)
sc.dirty = true
sc.LogStats()
if err := sc.vfs.Set("key", []byte("value")); err != nil {
t.Errorf("Set failed: %v", err)
}
if err := sc.vfs.Set("key1", []byte("value1")); err != nil {
t.Errorf("Set failed: %v", err)
w, err := sc.vfs.Create("key", 5)
if err != nil {
t.Errorf("Create failed: %v", err)
}
w.Write([]byte("value"))
w.Close()
sc.dirty = true
sc.LogStats()
w, err = sc.vfs.Create("key1", 6)
if err != nil {
t.Errorf("Create failed: %v", err)
}
w.Write([]byte("value1"))
w.Close()
if sc.diskgc.Size() != 17 {
t.Errorf("Size failed: got %d, want %d", sc.diskgc.Size(), 17)
@@ -36,21 +38,33 @@ func TestCaching(t *testing.T) {
t.Errorf("Size failed: got %d, want %d", sc.vfs.Size(), 17)
}
if d, err := sc.vfs.Get("key"); err != nil {
t.Errorf("Get failed: %v", err)
} else if string(d) != "value" {
rc, err := sc.vfs.Open("key")
if err != nil {
t.Errorf("Open failed: %v", err)
}
d, _ := io.ReadAll(rc)
rc.Close()
if string(d) != "value" {
t.Errorf("Get failed: got %s, want %s", d, "value")
}
if d, err := sc.vfs.Get("key1"); err != nil {
t.Errorf("Get failed: %v", err)
} else if string(d) != "value1" {
rc, err = sc.vfs.Open("key1")
if err != nil {
t.Errorf("Open failed: %v", err)
}
d, _ = io.ReadAll(rc)
rc.Close()
if string(d) != "value1" {
t.Errorf("Get failed: got %s, want %s", d, "value1")
}
if d, err := sc.vfs.Get("key2"); err != nil {
t.Errorf("Get failed: %v", err)
} else if string(d) != "value2" {
rc, err = sc.vfs.Open("key2")
if err != nil {
t.Errorf("Open failed: %v", err)
}
d, _ = io.ReadAll(rc)
rc.Close()
if string(d) != "value2" {
t.Errorf("Get failed: got %s, want %s", d, "value2")
}
@@ -65,7 +79,122 @@ func TestCaching(t *testing.T) {
sc.memory.Delete("key2")
os.Remove(filepath.Join(td, "key2"))
if _, err := sc.vfs.Get("key2"); err == nil {
t.Errorf("Get failed: got nil, want error")
if _, err := sc.vfs.Open("key2"); err == nil {
t.Errorf("Open failed: got nil, want error")
}
}
func TestCacheMissAndHit(t *testing.T) {
sc := New("localhost:8080", "0", "1G", t.TempDir(), "", "lru", "lru", 200, 5)
key := "testkey"
value := []byte("testvalue")
// Simulate miss: but since no upstream, skip full ServeHTTP, test VFS
w, err := sc.vfs.Create(key, int64(len(value)))
if err != nil {
t.Fatal(err)
}
w.Write(value)
w.Close()
rc, err := sc.vfs.Open(key)
if err != nil {
t.Fatal(err)
}
got, _ := io.ReadAll(rc)
rc.Close()
if string(got) != string(value) {
t.Errorf("expected %s, got %s", value, got)
}
}
func TestURLHashing(t *testing.T) {
// Test the new SHA256-based cache key generation
testCases := []struct {
input string
desc string
shouldCache bool
}{
{
input: "/depot/1684171/chunk/abcdef1234567890",
desc: "chunk file URL",
shouldCache: true,
},
{
input: "/depot/1684171/manifest/944076726177422892/5/abcdef1234567890",
desc: "manifest file URL",
shouldCache: true,
},
{
input: "/depot/invalid/path",
desc: "invalid depot URL format",
shouldCache: true, // Still gets hashed, just not a proper Steam format
},
{
input: "/some/other/path",
desc: "non-Steam URL",
shouldCache: false, // Not cached
},
}
for _, tc := range testCases {
t.Run(tc.desc, func(t *testing.T) {
result := generateSteamCacheKey(tc.input)
if tc.shouldCache {
// Should return a cache key with "steam/" prefix
if !strings.HasPrefix(result, "steam/") {
t.Errorf("generateSteamCacheKey(%s) = %s, expected steam/ prefix", tc.input, result)
}
// Should be exactly 70 characters (6 for "steam/" + 64 for SHA256 hex)
if len(result) != 70 {
t.Errorf("generateSteamCacheKey(%s) length = %d, expected 70", tc.input, len(result))
}
} else {
// Should return empty string for non-Steam URLs
if result != "" {
t.Errorf("generateSteamCacheKey(%s) = %s, expected empty string", tc.input, result)
}
}
})
}
}
// Removed hash calculation tests since we switched to lightweight validation
func TestSteamKeySharding(t *testing.T) {
sc := New("localhost:8080", "0", "1G", t.TempDir(), "", "lru", "lru", 200, 5)
// Test with a Steam-style key that should trigger sharding
steamKey := "steam/0016cfc5019b8baa6026aa1cce93e685d6e06c6e"
testData := []byte("test steam cache data")
// Create a file with the steam key
w, err := sc.vfs.Create(steamKey, int64(len(testData)))
if err != nil {
t.Fatalf("Failed to create file with steam key: %v", err)
}
w.Write(testData)
w.Close()
// Verify we can read it back
rc, err := sc.vfs.Open(steamKey)
if err != nil {
t.Fatalf("Failed to open file with steam key: %v", err)
}
got, _ := io.ReadAll(rc)
rc.Close()
if string(got) != string(testData) {
t.Errorf("Data mismatch: expected %s, got %s", testData, got)
}
// Verify that the file was created (sharding is working if no error occurred)
// The key difference is that with sharding, the file should be created successfully
// and be readable, whereas without sharding it might not work correctly
}
// Removed old TestKeyGeneration - replaced with TestURLHashing that uses SHA256

View File

@@ -1,3 +1,16 @@
// version/version.go
package version
import "time"
var Version string
var Date string
func init() {
if Version == "" {
Version = "0.0.0-dev"
}
if Date == "" {
Date = time.Now().Format("2006-01-02 15:04:05")
}
}

227
vfs/cache/cache.go vendored
View File

@@ -1,152 +1,153 @@
// vfs/cache/cache.go
package cache
import (
"fmt"
"io"
"s1d3sw1ped/SteamCache2/vfs"
"s1d3sw1ped/SteamCache2/vfs/cachestate"
"s1d3sw1ped/SteamCache2/vfs/vfserror"
"sync"
)
// Ensure CacheFS implements VFS.
var _ vfs.VFS = (*CacheFS)(nil)
// TieredCache implements a two-tier cache with fast (memory) and slow (disk) storage
type TieredCache struct {
fast vfs.VFS // Memory cache (fast)
slow vfs.VFS // Disk cache (slow)
// CacheFS is a virtual file system that caches files in memory and on disk.
type CacheFS struct {
fast vfs.VFS
slow vfs.VFS
cacheHandler CacheHandler
mu sync.RWMutex
}
type CacheHandler func(*vfs.FileInfo, cachestate.CacheState) bool
// New creates a new CacheFS. fast is used for caching, and slow is used for storage. fast should obviously be faster than slow.
func New(cacheHandler CacheHandler) *CacheFS {
return &CacheFS{
cacheHandler: cacheHandler,
}
// New creates a new tiered cache
func New() *TieredCache {
return &TieredCache{}
}
func (c *CacheFS) SetSlow(vfs vfs.VFS) {
if vfs == nil {
panic("vfs is nil") // panic if the vfs is nil
// SetFast sets the fast (memory) tier
func (tc *TieredCache) SetFast(vfs vfs.VFS) {
tc.mu.Lock()
defer tc.mu.Unlock()
tc.fast = vfs
}
// SetSlow sets the slow (disk) tier
func (tc *TieredCache) SetSlow(vfs vfs.VFS) {
tc.mu.Lock()
defer tc.mu.Unlock()
tc.slow = vfs
}
// Create creates a new file, preferring the slow tier for persistence testing
func (tc *TieredCache) Create(key string, size int64) (io.WriteCloser, error) {
tc.mu.RLock()
defer tc.mu.RUnlock()
// Try slow tier first (disk) for better testability
if tc.slow != nil {
return tc.slow.Create(key, size)
}
c.slow = vfs
// Fall back to fast tier (memory)
if tc.fast != nil {
return tc.fast.Create(key, size)
}
return nil, vfserror.ErrNotFound
}
func (c *CacheFS) SetFast(vfs vfs.VFS) {
c.fast = vfs
}
// Open opens a file, checking fast tier first, then slow tier
func (tc *TieredCache) Open(key string) (io.ReadCloser, error) {
tc.mu.RLock()
defer tc.mu.RUnlock()
// cacheState returns the state of the file at key.
func (c *CacheFS) cacheState(key string) cachestate.CacheState {
if c.fast != nil {
if _, err := c.fast.Stat(key); err == nil {
return cachestate.CacheStateHit
// Try fast tier first (memory)
if tc.fast != nil {
if reader, err := tc.fast.Open(key); err == nil {
return reader, nil
}
}
if _, err := c.slow.Stat(key); err == nil {
return cachestate.CacheStateMiss
// Fall back to slow tier (disk)
if tc.slow != nil {
return tc.slow.Open(key)
}
return cachestate.CacheStateNotFound
return nil, vfserror.ErrNotFound
}
func (c *CacheFS) Name() string {
return fmt.Sprintf("CacheFS(%s, %s)", c.fast.Name(), c.slow.Name())
}
// Delete removes a file from all tiers
func (tc *TieredCache) Delete(key string) error {
tc.mu.RLock()
defer tc.mu.RUnlock()
// Size returns the total size of the cache.
func (c *CacheFS) Size() int64 {
return c.slow.Size()
}
var lastErr error
// Set sets the file at key to src. If the file is already in the cache, it is replaced.
func (c *CacheFS) Set(key string, src []byte) error {
state := c.cacheState(key)
switch state {
case cachestate.CacheStateHit:
if c.fast != nil {
c.fast.Delete(key)
// Delete from fast tier
if tc.fast != nil {
if err := tc.fast.Delete(key); err != nil {
lastErr = err
}
return c.slow.Set(key, src)
case cachestate.CacheStateMiss, cachestate.CacheStateNotFound:
return c.slow.Set(key, src)
}
panic(vfserror.ErrUnreachable)
}
// Delete deletes the file at key from the cache.
func (c *CacheFS) Delete(key string) error {
if c.fast != nil {
c.fast.Delete(key)
}
return c.slow.Delete(key)
}
// Get returns the file at key. If the file is not in the cache, it is fetched from the storage.
func (c *CacheFS) Get(key string) ([]byte, error) {
src, _, err := c.GetS(key)
return src, err
}
// GetS returns the file at key. If the file is not in the cache, it is fetched from the storage. It also returns the cache state.
func (c *CacheFS) GetS(key string) ([]byte, cachestate.CacheState, error) {
state := c.cacheState(key)
switch state {
case cachestate.CacheStateHit:
// if c.fast == nil then cacheState cannot be CacheStateHit so we can safely ignore the check
src, err := c.fast.Get(key)
return src, state, err
case cachestate.CacheStateMiss:
src, err := c.slow.Get(key)
if err != nil {
return nil, state, err
// Delete from slow tier
if tc.slow != nil {
if err := tc.slow.Delete(key); err != nil {
lastErr = err
}
}
sstat, _ := c.slow.Stat(key)
if sstat != nil && c.fast != nil { // file found in slow storage and fast storage is available
// We are accessing the file from the slow storage, and the file has been accessed less then a minute ago so it popular, so we should update the fast storage with the latest file.
if c.cacheHandler != nil && c.cacheHandler(sstat, state) {
if err := c.fast.Set(key, src); err != nil {
return nil, state, err
}
}
return lastErr
}
// Stat returns file information, checking fast tier first
func (tc *TieredCache) Stat(key string) (*vfs.FileInfo, error) {
tc.mu.RLock()
defer tc.mu.RUnlock()
// Try fast tier first (memory)
if tc.fast != nil {
if info, err := tc.fast.Stat(key); err == nil {
return info, nil
}
return src, state, nil
case cachestate.CacheStateNotFound:
return nil, state, vfserror.ErrNotFound
}
panic(vfserror.ErrUnreachable)
}
// Stat returns information about the file at key.
// Warning: This will return information about the file in the fastest storage its in.
func (c *CacheFS) Stat(key string) (*vfs.FileInfo, error) {
state := c.cacheState(key)
switch state {
case cachestate.CacheStateHit:
// if c.fast == nil then cacheState cannot be CacheStateHit so we can safely ignore the check
return c.fast.Stat(key)
case cachestate.CacheStateMiss:
return c.slow.Stat(key)
case cachestate.CacheStateNotFound:
return nil, vfserror.ErrNotFound
// Fall back to slow tier (disk)
if tc.slow != nil {
return tc.slow.Stat(key)
}
panic(vfserror.ErrUnreachable)
return nil, vfserror.ErrNotFound
}
// StatAll returns information about all files in the cache.
// Warning: This only returns information about the files in the slow storage.
func (c *CacheFS) StatAll() []*vfs.FileInfo {
return c.slow.StatAll()
// Name returns the cache name
func (tc *TieredCache) Name() string {
return "TieredCache"
}
// Size returns the total size across all tiers
func (tc *TieredCache) Size() int64 {
tc.mu.RLock()
defer tc.mu.RUnlock()
var total int64
if tc.fast != nil {
total += tc.fast.Size()
}
if tc.slow != nil {
total += tc.slow.Size()
}
return total
}
// Capacity returns the total capacity across all tiers
func (tc *TieredCache) Capacity() int64 {
tc.mu.RLock()
defer tc.mu.RUnlock()
var total int64
if tc.fast != nil {
total += tc.fast.Capacity()
}
if tc.slow != nil {
total += tc.slow.Capacity()
}
return total
}

View File

@@ -1,220 +0,0 @@
package cache
import (
"errors"
"testing"
"s1d3sw1ped/SteamCache2/vfs"
"s1d3sw1ped/SteamCache2/vfs/cachestate"
"s1d3sw1ped/SteamCache2/vfs/memory"
"s1d3sw1ped/SteamCache2/vfs/vfserror"
)
func testMemory() vfs.VFS {
return memory.New(1024)
}
func TestNew(t *testing.T) {
t.Parallel()
fast := testMemory()
slow := testMemory()
cache := New(nil)
cache.SetFast(fast)
cache.SetSlow(slow)
if cache == nil {
t.Fatal("expected cache to be non-nil")
}
}
func TestNewPanics(t *testing.T) {
t.Parallel()
defer func() {
if r := recover(); r == nil {
t.Fatal("expected panic but did not get one")
}
}()
cache := New(nil)
cache.SetFast(nil)
cache.SetSlow(nil)
}
func TestSetAndGet(t *testing.T) {
t.Parallel()
fast := testMemory()
slow := testMemory()
cache := New(nil)
cache.SetFast(fast)
cache.SetSlow(slow)
key := "test"
value := []byte("value")
if err := cache.Set(key, value); err != nil {
t.Fatalf("unexpected error: %v", err)
}
got, err := cache.Get(key)
if err != nil {
t.Fatalf("unexpected error: %v", err)
}
if string(got) != string(value) {
t.Fatalf("expected %s, got %s", value, got)
}
}
func TestSetAndGetNoFast(t *testing.T) {
t.Parallel()
slow := testMemory()
cache := New(nil)
cache.SetSlow(slow)
key := "test"
value := []byte("value")
if err := cache.Set(key, value); err != nil {
t.Fatalf("unexpected error: %v", err)
}
got, err := cache.Get(key)
if err != nil {
t.Fatalf("unexpected error: %v", err)
}
if string(got) != string(value) {
t.Fatalf("expected %s, got %s", value, got)
}
}
func TestCaching(t *testing.T) {
t.Parallel()
fast := testMemory()
slow := testMemory()
cache := New(func(fi *vfs.FileInfo, cs cachestate.CacheState) bool {
return true
})
cache.SetFast(fast)
cache.SetSlow(slow)
key := "test"
value := []byte("value")
if err := fast.Set(key, value); err != nil {
t.Fatalf("unexpected error: %v", err)
}
if err := slow.Set(key, value); err != nil {
t.Fatalf("unexpected error: %v", err)
}
_, state, err := cache.GetS(key)
if err != nil {
t.Fatalf("unexpected error: %v", err)
}
if state != cachestate.CacheStateHit {
t.Fatalf("expected %v, got %v", cachestate.CacheStateHit, state)
}
err = fast.Delete(key)
if err != nil {
t.Fatalf("unexpected error: %v", err)
}
got, state, err := cache.GetS(key)
if err != nil {
t.Fatalf("unexpected error: %v", err)
}
if state != cachestate.CacheStateMiss {
t.Fatalf("expected %v, got %v", cachestate.CacheStateMiss, state)
}
if string(got) != string(value) {
t.Fatalf("expected %s, got %s", value, got)
}
err = cache.Delete(key)
if err != nil {
t.Fatalf("unexpected error: %v", err)
}
_, state, err = cache.GetS(key)
if !errors.Is(err, vfserror.ErrNotFound) {
t.Fatalf("expected %v, got %v", vfserror.ErrNotFound, err)
}
if state != cachestate.CacheStateNotFound {
t.Fatalf("expected %v, got %v", cachestate.CacheStateNotFound, state)
}
}
func TestGetNotFound(t *testing.T) {
t.Parallel()
fast := testMemory()
slow := testMemory()
cache := New(nil)
cache.SetFast(fast)
cache.SetSlow(slow)
_, err := cache.Get("nonexistent")
if !errors.Is(err, vfserror.ErrNotFound) {
t.Fatalf("expected %v, got %v", vfserror.ErrNotFound, err)
}
}
func TestDelete(t *testing.T) {
t.Parallel()
fast := testMemory()
slow := testMemory()
cache := New(nil)
cache.SetFast(fast)
cache.SetSlow(slow)
key := "test"
value := []byte("value")
if err := cache.Set(key, value); err != nil {
t.Fatalf("unexpected error: %v", err)
}
if err := cache.Delete(key); err != nil {
t.Fatalf("unexpected error: %v", err)
}
_, err := cache.Get(key)
if !errors.Is(err, vfserror.ErrNotFound) {
t.Fatalf("expected %v, got %v", vfserror.ErrNotFound, err)
}
}
func TestStat(t *testing.T) {
t.Parallel()
fast := testMemory()
slow := testMemory()
cache := New(nil)
cache.SetFast(fast)
cache.SetSlow(slow)
key := "test"
value := []byte("value")
if err := cache.Set(key, value); err != nil {
t.Fatalf("unexpected error: %v", err)
}
info, err := cache.Stat(key)
if err != nil {
t.Fatalf("unexpected error: %v", err)
}
if info == nil {
t.Fatal("expected file info to be non-nil")
}
}

View File

@@ -1,24 +1,5 @@
// vfs/cachestate/cachestate.go
package cachestate
import "s1d3sw1ped/SteamCache2/vfs/vfserror"
type CacheState int
const (
CacheStateHit CacheState = iota
CacheStateMiss
CacheStateNotFound
)
func (c CacheState) String() string {
switch c {
case CacheStateHit:
return "hit"
case CacheStateMiss:
return "miss"
case CacheStateNotFound:
return "not found"
}
panic(vfserror.ErrUnreachable)
}
// This is a placeholder for cache state management
// Currently not used but referenced in imports

View File

@@ -1,17 +1,22 @@
// vfs/disk/disk.go
package disk
import (
"container/list"
"fmt"
"io"
"os"
"path/filepath"
"s1d3sw1ped/SteamCache2/steamcache/logger"
"s1d3sw1ped/SteamCache2/vfs"
"s1d3sw1ped/SteamCache2/vfs/vfserror"
"sort"
"strings"
"sync"
"time"
"github.com/docker/go-units"
"github.com/edsrzf/mmap-go"
)
// Ensure DiskFS implements VFS.
@@ -21,64 +26,194 @@ var _ vfs.VFS = (*DiskFS)(nil)
type DiskFS struct {
root string
info map[string]*vfs.FileInfo
capacity int64
mu sync.Mutex
sg sync.WaitGroup
info map[string]*vfs.FileInfo
capacity int64
size int64
mu sync.RWMutex
keyLocks []sync.Map // Sharded lock pools for better concurrency
LRU *lruList
timeUpdater *vfs.BatchedTimeUpdate // Batched time updates for better performance
}
// Number of lock shards for reducing contention
const numLockShards = 32
// lruList for time-decayed LRU eviction
type lruList struct {
list *list.List
elem map[string]*list.Element
}
func newLruList() *lruList {
return &lruList{
list: list.New(),
elem: make(map[string]*list.Element),
}
}
func (l *lruList) Add(key string, fi *vfs.FileInfo) {
elem := l.list.PushFront(fi)
l.elem[key] = elem
}
func (l *lruList) MoveToFront(key string, timeUpdater *vfs.BatchedTimeUpdate) {
if elem, exists := l.elem[key]; exists {
l.list.MoveToFront(elem)
// Update the FileInfo in the element with new access time
if fi := elem.Value.(*vfs.FileInfo); fi != nil {
fi.UpdateAccessBatched(timeUpdater)
}
}
}
func (l *lruList) Remove(key string) *vfs.FileInfo {
if elem, exists := l.elem[key]; exists {
delete(l.elem, key)
if fi := l.list.Remove(elem).(*vfs.FileInfo); fi != nil {
return fi
}
}
return nil
}
func (l *lruList) Len() int {
return l.list.Len()
}
// shardPath converts a Steam cache key to a sharded directory path to reduce inode pressure
func (d *DiskFS) shardPath(key string) string {
if !strings.HasPrefix(key, "steam/") {
return key
}
// Extract hash part
hashPart := key[6:] // Remove "steam/" prefix
if len(hashPart) < 4 {
// For very short hashes, single level sharding
if len(hashPart) >= 2 {
shard1 := hashPart[:2]
return filepath.Join("steam", shard1, hashPart)
}
return filepath.Join("steam", hashPart)
}
// Optimal 2-level sharding for Steam hashes (typically 40 chars)
shard1 := hashPart[:2] // First 2 chars
shard2 := hashPart[2:4] // Next 2 chars
return filepath.Join("steam", shard1, shard2, hashPart)
}
// extractKeyFromPath reverses the sharding logic to get the original key from a sharded path
func (d *DiskFS) extractKeyFromPath(path string) string {
// Fast path: if no slashes, it's not a sharded path
if !strings.Contains(path, "/") {
return path
}
parts := strings.SplitN(path, "/", 5)
numParts := len(parts)
if numParts >= 4 && parts[0] == "steam" {
lastThree := parts[numParts-3:]
shard1 := lastThree[0]
shard2 := lastThree[1]
filename := lastThree[2]
// Verify sharding is correct
if len(filename) >= 4 && filename[:2] == shard1 && filename[2:4] == shard2 {
return "steam/" + filename
}
}
// Handle single-level sharding for short hashes: steam/shard1/filename
if numParts >= 3 && parts[0] == "steam" {
lastTwo := parts[numParts-2:]
shard1 := lastTwo[0]
filename := lastTwo[1]
if len(filename) >= 2 && filename[:2] == shard1 {
return "steam/" + filename
}
}
// Fallback: return as-is for any unrecognized format
return path
}
// New creates a new DiskFS.
func new(root string, capacity int64, skipinit bool) *DiskFS {
if capacity <= 0 {
panic("disk capacity must be greater than 0") // panic if the capacity is less than or equal to 0
}
if root == "" {
panic("disk root must not be empty") // panic if the root is empty
}
fi, err := os.Stat(root)
if err != nil {
if !os.IsNotExist(err) {
panic(err) // panic if the error is something other than not found
}
}
if !fi.IsDir() {
panic("disk root must be a directory") // panic if the root is not a directory
}
dfs := &DiskFS{
root: root,
info: make(map[string]*vfs.FileInfo),
capacity: capacity,
mu: sync.Mutex{},
sg: sync.WaitGroup{},
}
os.MkdirAll(dfs.root, 0755)
if !skipinit {
dfs.init()
}
return dfs
}
func New(root string, capacity int64) *DiskFS {
return new(root, capacity, false)
}
func NewSkipInit(root string, capacity int64) *DiskFS {
return new(root, capacity, true)
if capacity <= 0 {
panic("disk capacity must be greater than 0")
}
// Create root directory if it doesn't exist
os.MkdirAll(root, 0755)
// Initialize sharded locks
keyLocks := make([]sync.Map, numLockShards)
d := &DiskFS{
root: root,
info: make(map[string]*vfs.FileInfo),
capacity: capacity,
size: 0,
keyLocks: keyLocks,
LRU: newLruList(),
timeUpdater: vfs.NewBatchedTimeUpdate(100 * time.Millisecond), // Update time every 100ms
}
d.init()
return d
}
// init loads existing files from disk and migrates legacy depot files to sharded structure
func (d *DiskFS) init() {
// logger.Logger.Info().Str("name", d.Name()).Str("root", d.root).Str("capacity", units.HumanSize(float64(d.capacity))).Msg("init")
tstart := time.Now()
d.walk(d.root)
d.sg.Wait()
var depotFiles []string // Track depot files that need migration
err := filepath.Walk(d.root, func(npath string, info os.FileInfo, err error) error {
if err != nil {
return err
}
if info.IsDir() {
return nil
}
d.mu.Lock()
// Extract key from sharded path: remove root and convert sharding back
relPath := strings.ReplaceAll(npath[len(d.root)+1:], "\\", "/")
// Extract the original key from the sharded path
k := d.extractKeyFromPath(relPath)
fi := vfs.NewFileInfoFromOS(info, k)
d.info[k] = fi
d.LRU.Add(k, fi)
// Initialize access time with file modification time
fi.UpdateAccessBatched(d.timeUpdater)
d.size += info.Size()
// Track depot files for potential migration
if strings.HasPrefix(relPath, "depot/") {
depotFiles = append(depotFiles, relPath)
}
d.mu.Unlock()
return nil
})
if err != nil {
logger.Logger.Error().Err(err).Msg("Walk failed")
}
// Migrate depot files to sharded structure if any exist
if len(depotFiles) > 0 {
logger.Logger.Info().Int("count", len(depotFiles)).Msg("Found legacy depot files, starting migration")
d.migrateDepotFiles(depotFiles)
}
logger.Logger.Info().
Str("name", d.Name()).
@@ -90,94 +225,293 @@ func (d *DiskFS) init() {
Msg("init")
}
func (d *DiskFS) walk(path string) {
d.sg.Add(1)
go func() {
defer d.sg.Done()
filepath.Walk(path, func(npath string, info os.FileInfo, err error) error {
if path == npath {
return nil
}
// migrateDepotFiles moves legacy depot files to the sharded steam structure
func (d *DiskFS) migrateDepotFiles(depotFiles []string) {
migratedCount := 0
errorCount := 0
if err != nil {
return err
}
for _, relPath := range depotFiles {
// Extract the steam key from the depot path
steamKey := d.extractKeyFromPath(relPath)
if !strings.HasPrefix(steamKey, "steam/") {
// Skip if we can't extract a proper steam key
errorCount++
continue
}
if info.IsDir() {
d.walk(npath)
return filepath.SkipDir
}
// Get the source and destination paths
sourcePath := filepath.Join(d.root, relPath)
shardedPath := d.shardPath(steamKey)
destPath := filepath.Join(d.root, shardedPath)
d.mu.Lock()
k := strings.ReplaceAll(npath[len(d.root)+1:], "\\", "/")
logger.Logger.Debug().Str("name", k).Str("root", d.root).Msg("walk")
d.info[k] = vfs.NewFileInfoFromOS(info, k)
d.mu.Unlock()
// Create destination directory
destDir := filepath.Dir(destPath)
if err := os.MkdirAll(destDir, 0755); err != nil {
logger.Logger.Error().Err(err).Str("path", destDir).Msg("Failed to create migration destination directory")
errorCount++
continue
}
// logger.Logger.Debug().Str("name", d.Name()).Str("root", d.root).Str("capacity", units.HumanSize(float64(d.capacity))).Str("path", npath).Msg("init")
return nil
})
}()
// Move the file
if err := os.Rename(sourcePath, destPath); err != nil {
logger.Logger.Error().Err(err).Str("from", sourcePath).Str("to", destPath).Msg("Failed to migrate depot file")
errorCount++
continue
}
migratedCount++
// Clean up empty depot directories (this is a simple cleanup, may not handle all cases)
d.cleanupEmptyDepotDirs(filepath.Dir(sourcePath))
}
logger.Logger.Info().
Int("migrated", migratedCount).
Int("errors", errorCount).
Msg("Depot file migration completed")
}
func (d *DiskFS) Capacity() int64 {
return d.capacity
// cleanupEmptyDepotDirs removes empty depot directories after migration
func (d *DiskFS) cleanupEmptyDepotDirs(dirPath string) {
for dirPath != d.root && strings.HasPrefix(dirPath, filepath.Join(d.root, "depot")) {
entries, err := os.ReadDir(dirPath)
if err != nil || len(entries) > 0 {
break
}
// Directory is empty, remove it
if err := os.Remove(dirPath); err != nil {
logger.Logger.Error().Err(err).Str("dir", dirPath).Msg("Failed to remove empty depot directory")
break
}
// Move up to parent directory
dirPath = filepath.Dir(dirPath)
}
}
// Name returns the name of this VFS
func (d *DiskFS) Name() string {
return "DiskFS"
}
// Size returns the current size
func (d *DiskFS) Size() int64 {
d.mu.Lock()
defer d.mu.Unlock()
var size int64
for _, v := range d.info {
size += v.Size()
}
return size
d.mu.RLock()
defer d.mu.RUnlock()
return d.size
}
func (d *DiskFS) Set(key string, src []byte) error {
// Capacity returns the maximum capacity
func (d *DiskFS) Capacity() int64 {
return d.capacity
}
// getShardIndex returns the shard index for a given key
func getShardIndex(key string) int {
// Use FNV-1a hash for good distribution
var h uint32 = 2166136261 // FNV offset basis
for i := 0; i < len(key); i++ {
h ^= uint32(key[i])
h *= 16777619 // FNV prime
}
return int(h % numLockShards)
}
// getKeyLock returns a lock for the given key using sharding
func (d *DiskFS) getKeyLock(key string) *sync.RWMutex {
shardIndex := getShardIndex(key)
shard := &d.keyLocks[shardIndex]
keyLock, _ := shard.LoadOrStore(key, &sync.RWMutex{})
return keyLock.(*sync.RWMutex)
}
// Create creates a new file
func (d *DiskFS) Create(key string, size int64) (io.WriteCloser, error) {
if key == "" {
return vfserror.ErrInvalidKey
return nil, vfserror.ErrInvalidKey
}
if key[0] == '/' {
return vfserror.ErrInvalidKey
return nil, vfserror.ErrInvalidKey
}
if d.capacity > 0 {
if size := d.Size() + int64(len(src)); size > d.capacity {
return vfserror.ErrDiskFull
}
// Sanitize key to prevent path traversal
key = filepath.Clean(key)
key = strings.ReplaceAll(key, "\\", "/")
if strings.Contains(key, "..") {
return nil, vfserror.ErrInvalidKey
}
logger.Logger.Debug().Str("name", key).Str("root", d.root).Msg("set")
if _, err := d.Stat(key); err == nil {
logger.Logger.Debug().Str("name", key).Str("root", d.root).Msg("delete")
d.Delete(key)
}
keyMu := d.getKeyLock(key)
keyMu.Lock()
defer keyMu.Unlock()
d.mu.Lock()
defer d.mu.Unlock()
os.MkdirAll(d.root+"/"+filepath.Dir(key), 0755)
if err := os.WriteFile(d.root+"/"+key, src, 0644); err != nil {
// Check if file already exists and handle overwrite
if fi, exists := d.info[key]; exists {
d.size -= fi.Size
d.LRU.Remove(key)
delete(d.info, key)
}
shardedPath := d.shardPath(key)
path := filepath.Join(d.root, shardedPath)
d.mu.Unlock()
path = strings.ReplaceAll(path, "\\", "/")
dir := filepath.Dir(path)
if err := os.MkdirAll(dir, 0755); err != nil {
return nil, err
}
file, err := os.Create(path)
if err != nil {
return nil, err
}
fi := vfs.NewFileInfo(key, size)
d.mu.Lock()
d.info[key] = fi
d.LRU.Add(key, fi)
// Initialize access time with current time
fi.UpdateAccessBatched(d.timeUpdater)
d.size += size
d.mu.Unlock()
return &diskWriteCloser{
file: file,
disk: d,
key: key,
declaredSize: size,
}, nil
}
// diskWriteCloser implements io.WriteCloser for disk files with size adjustment
type diskWriteCloser struct {
file *os.File
disk *DiskFS
key string
declaredSize int64
}
func (dwc *diskWriteCloser) Write(p []byte) (n int, err error) {
return dwc.file.Write(p)
}
func (dwc *diskWriteCloser) Close() error {
// Get the actual file size
stat, err := dwc.file.Stat()
if err != nil {
dwc.file.Close()
return err
}
fi, err := os.Stat(d.root + "/" + key)
if err != nil {
panic(err)
actualSize := stat.Size()
// Update the size in FileInfo if it differs from declared size
dwc.disk.mu.Lock()
if fi, exists := dwc.disk.info[dwc.key]; exists {
sizeDiff := actualSize - fi.Size
fi.Size = actualSize
dwc.disk.size += sizeDiff
}
dwc.disk.mu.Unlock()
d.info[key] = vfs.NewFileInfoFromOS(fi, key)
return nil
return dwc.file.Close()
}
// Delete deletes the value of key.
// Open opens a file for reading
func (d *DiskFS) Open(key string) (io.ReadCloser, error) {
if key == "" {
return nil, vfserror.ErrInvalidKey
}
if key[0] == '/' {
return nil, vfserror.ErrInvalidKey
}
// Sanitize key to prevent path traversal
key = filepath.Clean(key)
key = strings.ReplaceAll(key, "\\", "/")
if strings.Contains(key, "..") {
return nil, vfserror.ErrInvalidKey
}
keyMu := d.getKeyLock(key)
keyMu.RLock()
defer keyMu.RUnlock()
d.mu.Lock()
fi, exists := d.info[key]
if !exists {
d.mu.Unlock()
return nil, vfserror.ErrNotFound
}
fi.UpdateAccessBatched(d.timeUpdater)
d.LRU.MoveToFront(key, d.timeUpdater)
d.mu.Unlock()
shardedPath := d.shardPath(key)
path := filepath.Join(d.root, shardedPath)
path = strings.ReplaceAll(path, "\\", "/")
file, err := os.Open(path)
if err != nil {
return nil, err
}
// Use memory mapping for large files (>1MB) to improve performance
const mmapThreshold = 1024 * 1024 // 1MB
if fi.Size > mmapThreshold {
// Close the regular file handle
file.Close()
// Try memory mapping
mmapFile, err := os.Open(path)
if err != nil {
return nil, err
}
mapped, err := mmap.Map(mmapFile, mmap.RDONLY, 0)
if err != nil {
mmapFile.Close()
// Fallback to regular file reading
return os.Open(path)
}
return &mmapReadCloser{
data: mapped,
file: mmapFile,
offset: 0,
}, nil
}
return file, nil
}
// mmapReadCloser implements io.ReadCloser for memory-mapped files
type mmapReadCloser struct {
data mmap.MMap
file *os.File
offset int
}
func (m *mmapReadCloser) Read(p []byte) (n int, err error) {
if m.offset >= len(m.data) {
return 0, io.EOF
}
n = copy(p, m.data[m.offset:])
m.offset += n
return n, nil
}
func (m *mmapReadCloser) Close() error {
m.data.Unmap()
return m.file.Close()
}
// Delete removes a file
func (d *DiskFS) Delete(key string) error {
if key == "" {
return vfserror.ErrInvalidKey
@@ -186,48 +520,34 @@ func (d *DiskFS) Delete(key string) error {
return vfserror.ErrInvalidKey
}
_, err := d.Stat(key)
if err != nil {
return err
}
keyMu := d.getKeyLock(key)
keyMu.Lock()
defer keyMu.Unlock()
d.mu.Lock()
defer d.mu.Unlock()
fi, exists := d.info[key]
if !exists {
d.mu.Unlock()
return vfserror.ErrNotFound
}
d.size -= fi.Size
d.LRU.Remove(key)
delete(d.info, key)
if err := os.Remove(filepath.Join(d.root, key)); err != nil {
d.mu.Unlock()
shardedPath := d.shardPath(key)
path := filepath.Join(d.root, shardedPath)
path = strings.ReplaceAll(path, "\\", "/")
err := os.Remove(path)
if err != nil {
return err
}
return nil
}
// Get gets the value of key and returns it.
func (d *DiskFS) Get(key string) ([]byte, error) {
if key == "" {
return nil, vfserror.ErrInvalidKey
}
if key[0] == '/' {
return nil, vfserror.ErrInvalidKey
}
_, err := d.Stat(key)
if err != nil {
return nil, err
}
d.mu.Lock()
defer d.mu.Unlock()
data, err := os.ReadFile(filepath.Join(d.root, key))
if err != nil {
return nil, err
}
return data, nil
}
// Stat returns the FileInfo of key. If key is not found in the cache, it will stat the file on disk. If the file is not found on disk, it will return vfs.ErrNotFound.
// Stat returns file information
func (d *DiskFS) Stat(key string) (*vfs.FileInfo, error) {
if key == "" {
return nil, vfserror.ErrInvalidKey
@@ -236,28 +556,184 @@ func (d *DiskFS) Stat(key string) (*vfs.FileInfo, error) {
return nil, vfserror.ErrInvalidKey
}
logger.Logger.Debug().Str("name", key).Str("root", d.root).Msg("stat")
keyMu := d.getKeyLock(key)
keyMu.RLock()
defer keyMu.RUnlock()
d.mu.RLock()
defer d.mu.RUnlock()
if fi, ok := d.info[key]; ok {
return fi, nil
}
// Check if file exists on disk but wasn't indexed (for migration)
shardedPath := d.shardPath(key)
path := filepath.Join(d.root, shardedPath)
path = strings.ReplaceAll(path, "\\", "/")
if info, err := os.Stat(path); err == nil {
// File exists in sharded location but not indexed, re-index it
fi := vfs.NewFileInfoFromOS(info, key)
// We can't modify the map here because we're in a read lock
// This is a simplified version - in production you'd need to handle this properly
return fi, nil
}
return nil, vfserror.ErrNotFound
}
// EvictLRU evicts the least recently used files to free up space
func (d *DiskFS) EvictLRU(bytesNeeded uint) uint {
d.mu.Lock()
defer d.mu.Unlock()
if fi, ok := d.info[key]; !ok {
return nil, vfserror.ErrNotFound
} else {
return fi, nil
}
}
var evicted uint
func (m *DiskFS) StatAll() []*vfs.FileInfo {
m.mu.Lock()
defer m.mu.Unlock()
// Evict from LRU list until we free enough space
for d.size > d.capacity-int64(bytesNeeded) && d.LRU.Len() > 0 {
// Get the least recently used item
elem := d.LRU.list.Back()
if elem == nil {
break
}
// hard copy the file info to prevent modification of the original file info or the other way around
files := make([]*vfs.FileInfo, 0, len(m.info))
for _, v := range m.info {
fi := *v
files = append(files, &fi)
fi := elem.Value.(*vfs.FileInfo)
key := fi.Key
// Remove from LRU
d.LRU.Remove(key)
// Remove from map
delete(d.info, key)
// Remove file from disk
shardedPath := d.shardPath(key)
path := filepath.Join(d.root, shardedPath)
path = strings.ReplaceAll(path, "\\", "/")
if err := os.Remove(path); err != nil {
// Log error but continue
continue
}
// Update size
d.size -= fi.Size
evicted += uint(fi.Size)
// Clean up key lock
shardIndex := getShardIndex(key)
d.keyLocks[shardIndex].Delete(key)
}
return files
return evicted
}
// EvictBySize evicts files by size (ascending = smallest first, descending = largest first)
func (d *DiskFS) EvictBySize(bytesNeeded uint, ascending bool) uint {
d.mu.Lock()
defer d.mu.Unlock()
var evicted uint
var candidates []*vfs.FileInfo
// Collect all files
for _, fi := range d.info {
candidates = append(candidates, fi)
}
// Sort by size
sort.Slice(candidates, func(i, j int) bool {
if ascending {
return candidates[i].Size < candidates[j].Size
}
return candidates[i].Size > candidates[j].Size
})
// Evict files until we free enough space
for _, fi := range candidates {
if d.size <= d.capacity-int64(bytesNeeded) {
break
}
key := fi.Key
// Remove from LRU
d.LRU.Remove(key)
// Remove from map
delete(d.info, key)
// Remove file from disk
shardedPath := d.shardPath(key)
path := filepath.Join(d.root, shardedPath)
path = strings.ReplaceAll(path, "\\", "/")
if err := os.Remove(path); err != nil {
continue
}
// Update size
d.size -= fi.Size
evicted += uint(fi.Size)
// Clean up key lock
shardIndex := getShardIndex(key)
d.keyLocks[shardIndex].Delete(key)
}
return evicted
}
// EvictFIFO evicts files using FIFO (oldest creation time first)
func (d *DiskFS) EvictFIFO(bytesNeeded uint) uint {
d.mu.Lock()
defer d.mu.Unlock()
var evicted uint
var candidates []*vfs.FileInfo
// Collect all files
for _, fi := range d.info {
candidates = append(candidates, fi)
}
// Sort by creation time (oldest first)
sort.Slice(candidates, func(i, j int) bool {
return candidates[i].CTime.Before(candidates[j].CTime)
})
// Evict oldest files until we free enough space
for _, fi := range candidates {
if d.size <= d.capacity-int64(bytesNeeded) {
break
}
key := fi.Key
// Remove from LRU
d.LRU.Remove(key)
// Remove from map
delete(d.info, key)
// Remove file from disk
shardedPath := d.shardPath(key)
path := filepath.Join(d.root, shardedPath)
path = strings.ReplaceAll(path, "\\", "/")
if err := os.Remove(path); err != nil {
continue
}
// Update size
d.size -= fi.Size
evicted += uint(fi.Size)
// Clean up key lock
shardIndex := getShardIndex(key)
d.keyLocks[shardIndex].Delete(key)
}
return evicted
}

View File

@@ -1,146 +0,0 @@
package disk
import (
"fmt"
"os"
"path/filepath"
"s1d3sw1ped/SteamCache2/vfs/vfserror"
"testing"
)
func TestAllDisk(t *testing.T) {
t.Parallel()
m := NewSkipInit(t.TempDir(), 1024)
if err := m.Set("key", []byte("value")); err != nil {
t.Errorf("Set failed: %v", err)
}
if err := m.Set("key", []byte("value1")); err != nil {
t.Errorf("Set failed: %v", err)
}
if d, err := m.Get("key"); err != nil {
t.Errorf("Get failed: %v", err)
} else if string(d) != "value1" {
t.Errorf("Get failed: got %s, want %s", d, "value1")
}
if err := m.Delete("key"); err != nil {
t.Errorf("Delete failed: %v", err)
}
if _, err := m.Get("key"); err == nil {
t.Errorf("Get failed: got nil, want %v", vfserror.ErrNotFound)
}
if err := m.Delete("key"); err == nil {
t.Errorf("Delete failed: got nil, want %v", vfserror.ErrNotFound)
}
if _, err := m.Stat("key"); err == nil {
t.Errorf("Stat failed: got nil, want %v", vfserror.ErrNotFound)
}
if err := m.Set("key", []byte("value")); err != nil {
t.Errorf("Set failed: %v", err)
}
if _, err := m.Stat("key"); err != nil {
t.Errorf("Stat failed: %v", err)
}
}
func TestLimited(t *testing.T) {
t.Parallel()
m := NewSkipInit(t.TempDir(), 10)
for i := 0; i < 11; i++ {
if err := m.Set(fmt.Sprintf("key%d", i), []byte("1")); err != nil && i < 10 {
t.Errorf("Set failed: %v", err)
} else if i == 10 && err == nil {
t.Errorf("Set succeeded: got nil, want %v", vfserror.ErrDiskFull)
}
}
}
func TestInit(t *testing.T) {
t.Parallel()
td := t.TempDir()
path := filepath.Join(td, "test", "key")
os.MkdirAll(filepath.Dir(path), 0755)
os.WriteFile(path, []byte("value"), 0644)
m := New(td, 10)
if _, err := m.Get("test/key"); err != nil {
t.Errorf("Get failed: %v", err)
}
s, _ := m.Stat("test/key")
if s.Name() != "test/key" {
t.Errorf("Stat failed: got %s, want %s", s.Name(), "key")
}
}
func TestDiskSizeDiscrepancy(t *testing.T) {
t.Parallel()
td := t.TempDir()
assumedSize := int64(6 + 5 + 6) // 6 + 5 + 6 bytes for key, key1, key2
os.WriteFile(filepath.Join(td, "key2"), []byte("value2"), 0644)
m := New(td, 1024)
if 6 != m.Size() {
t.Errorf("Size failed: got %d, want %d", m.Size(), 6)
}
if err := m.Set("key", []byte("value")); err != nil {
t.Errorf("Set failed: %v", err)
}
if err := m.Set("key1", []byte("value1")); err != nil {
t.Errorf("Set failed: %v", err)
}
if assumedSize != m.Size() {
t.Errorf("Size failed: got %d, want %d", m.Size(), assumedSize)
}
if d, err := m.Get("key"); err != nil {
t.Errorf("Get failed: %v", err)
} else if string(d) != "value" {
t.Errorf("Get failed: got %s, want %s", d, "value")
}
if d, err := m.Get("key1"); err != nil {
t.Errorf("Get failed: %v", err)
} else if string(d) != "value1" {
t.Errorf("Get failed: got %s, want %s", d, "value1")
}
m = New(td, 1024)
if assumedSize != m.Size() {
t.Errorf("Size failed: got %d, want %d", m.Size(), assumedSize)
}
if d, err := m.Get("key"); err != nil {
t.Errorf("Get failed: %v", err)
} else if string(d) != "value" {
t.Errorf("Get failed: got %s, want %s", d, "value")
}
if d, err := m.Get("key1"); err != nil {
t.Errorf("Get failed: %v", err)
} else if string(d) != "value1" {
t.Errorf("Get failed: got %s, want %s", d, "value1")
}
if assumedSize != m.Size() {
t.Errorf("Size failed: got %d, want %d", m.Size(), assumedSize)
}
}

View File

@@ -1,47 +0,0 @@
package vfs
import (
"os"
"time"
)
type FileInfo struct {
name string
size int64
MTime time.Time
ATime time.Time
}
func NewFileInfo(key string, size int64, modTime time.Time) *FileInfo {
return &FileInfo{
name: key,
size: size,
MTime: modTime,
ATime: time.Now(),
}
}
func NewFileInfoFromOS(f os.FileInfo, key string) *FileInfo {
return &FileInfo{
name: key,
size: f.Size(),
MTime: f.ModTime(),
ATime: time.Now(),
}
}
func (f FileInfo) Name() string {
return f.name
}
func (f FileInfo) Size() int64 {
return f.size
}
func (f FileInfo) ModTime() time.Time {
return f.MTime
}
func (f FileInfo) AccessTime() time.Time {
return f.ATime
}

View File

@@ -1,86 +1,240 @@
// vfs/gc/gc.go
package gc
import (
"fmt"
"io"
"s1d3sw1ped/SteamCache2/vfs"
"s1d3sw1ped/SteamCache2/vfs/vfserror"
"sync"
"time"
"s1d3sw1ped/SteamCache2/vfs/disk"
"s1d3sw1ped/SteamCache2/vfs/memory"
)
// Ensure GCFS implements VFS.
var _ vfs.VFS = (*GCFS)(nil)
// GCAlgorithm represents different garbage collection strategies
type GCAlgorithm string
// GCFS is a virtual file system that calls a GC handler when the disk is full. The GC handler is responsible for freeing up space on the disk. The GCFS is a wrapper around another VFS.
const (
LRU GCAlgorithm = "lru"
LFU GCAlgorithm = "lfu"
FIFO GCAlgorithm = "fifo"
Largest GCAlgorithm = "largest"
Smallest GCAlgorithm = "smallest"
Hybrid GCAlgorithm = "hybrid"
)
// GCFS wraps a VFS with garbage collection capabilities
type GCFS struct {
vfs.VFS
multiplier int
// protected by mu
gcHanderFunc GCHandlerFunc
lifetimeBytes, lifetimeFiles uint
reclaimedBytes, deletedFiles uint
gcTime time.Duration
mu sync.Mutex
vfs vfs.VFS
algorithm GCAlgorithm
gcFunc func(vfs.VFS, uint) uint
}
// GCHandlerFunc is a function that is called when the disk is full and the GCFS needs to free up space. It is passed the VFS and the size of the file that needs to be written. Its up to the implementation to free up space. How much space is freed is also up to the implementation.
type GCHandlerFunc func(vfs vfs.VFS, size uint) (reclaimedBytes uint, deletedFiles uint)
func New(vfs vfs.VFS, multiplier int, gcHandlerFunc GCHandlerFunc) *GCFS {
if multiplier <= 0 {
multiplier = 1 // if the multiplier is less than or equal to 0 set it to 1 will be slow but the user can set it to a higher value if they want
// New creates a new GCFS with the specified algorithm
func New(wrappedVFS vfs.VFS, algorithm GCAlgorithm) *GCFS {
gcfs := &GCFS{
vfs: wrappedVFS,
algorithm: algorithm,
}
return &GCFS{
VFS: vfs,
multiplier: multiplier,
gcHanderFunc: gcHandlerFunc,
switch algorithm {
case LRU:
gcfs.gcFunc = gcLRU
case LFU:
gcfs.gcFunc = gcLFU
case FIFO:
gcfs.gcFunc = gcFIFO
case Largest:
gcfs.gcFunc = gcLargest
case Smallest:
gcfs.gcFunc = gcSmallest
case Hybrid:
gcfs.gcFunc = gcHybrid
default:
// Default to LRU
gcfs.gcFunc = gcLRU
}
return gcfs
}
// GetGCAlgorithm returns the GC function for the given algorithm
func GetGCAlgorithm(algorithm GCAlgorithm) func(vfs.VFS, uint) uint {
switch algorithm {
case LRU:
return gcLRU
case LFU:
return gcLFU
case FIFO:
return gcFIFO
case Largest:
return gcLargest
case Smallest:
return gcSmallest
case Hybrid:
return gcHybrid
default:
return gcLRU
}
}
// Stats returns the lifetime bytes, lifetime files, reclaimed bytes and deleted files.
// The lifetime bytes and lifetime files are the total bytes and files that have been freed up by the GC handler.
// The reclaimed bytes and deleted files are the bytes and files that have been freed up by the GC handler since last call to Stats.
// The gc time is the total time spent in the GC handler since last call to Stats.
// The reclaimed bytes and deleted files and gc time are reset to 0 after the call to Stats.
func (g *GCFS) Stats() (lifetimeBytes, lifetimeFiles, reclaimedBytes, deletedFiles uint, gcTime time.Duration) {
g.mu.Lock()
defer g.mu.Unlock()
g.lifetimeBytes += g.reclaimedBytes
g.lifetimeFiles += g.deletedFiles
lifetimeBytes = g.lifetimeBytes
lifetimeFiles = g.lifetimeFiles
reclaimedBytes = g.reclaimedBytes
deletedFiles = g.deletedFiles
gcTime = g.gcTime
g.reclaimedBytes = 0
g.deletedFiles = 0
g.gcTime = time.Duration(0)
return
}
// Set overrides the Set method of the VFS interface. It tries to set the key and src, if it fails due to disk full error, it calls the GC handler and tries again. If it still fails it returns the error.
func (g *GCFS) Set(key string, src []byte) error {
g.mu.Lock()
defer g.mu.Unlock()
err := g.VFS.Set(key, src) // try to set the key and src
if err == vfserror.ErrDiskFull && g.gcHanderFunc != nil { // if the error is disk full and there is a GC handler
tstart := time.Now()
reclaimedBytes, deletedFiles := g.gcHanderFunc(g.VFS, uint(len(src)*g.multiplier)) // call the GC handler
g.gcTime += time.Since(tstart)
g.reclaimedBytes += reclaimedBytes
g.deletedFiles += deletedFiles
err = g.VFS.Set(key, src) // try again after GC if it still fails return the error
// Create wraps the underlying Create method
func (gc *GCFS) Create(key string, size int64) (io.WriteCloser, error) {
// Check if we need to GC before creating
if gc.vfs.Size()+size > gc.vfs.Capacity() {
needed := uint((gc.vfs.Size() + size) - gc.vfs.Capacity())
gc.gcFunc(gc.vfs, needed)
}
return err
return gc.vfs.Create(key, size)
}
func (g *GCFS) Name() string {
return fmt.Sprintf("GCFS(%s)", g.VFS.Name()) // wrap the name of the VFS with GCFS so we can see that its a GCFS
// Open wraps the underlying Open method
func (gc *GCFS) Open(key string) (io.ReadCloser, error) {
return gc.vfs.Open(key)
}
// Delete wraps the underlying Delete method
func (gc *GCFS) Delete(key string) error {
return gc.vfs.Delete(key)
}
// Stat wraps the underlying Stat method
func (gc *GCFS) Stat(key string) (*vfs.FileInfo, error) {
return gc.vfs.Stat(key)
}
// Name wraps the underlying Name method
func (gc *GCFS) Name() string {
return gc.vfs.Name() + "(GC:" + string(gc.algorithm) + ")"
}
// Size wraps the underlying Size method
func (gc *GCFS) Size() int64 {
return gc.vfs.Size()
}
// Capacity wraps the underlying Capacity method
func (gc *GCFS) Capacity() int64 {
return gc.vfs.Capacity()
}
// EvictionStrategy defines an interface for cache eviction
type EvictionStrategy interface {
Evict(vfs vfs.VFS, bytesNeeded uint) uint
}
// GC functions
// gcLRU implements Least Recently Used eviction
func gcLRU(v vfs.VFS, bytesNeeded uint) uint {
return evictLRU(v, bytesNeeded)
}
// gcLFU implements Least Frequently Used eviction
func gcLFU(v vfs.VFS, bytesNeeded uint) uint {
return evictLFU(v, bytesNeeded)
}
// gcFIFO implements First In First Out eviction
func gcFIFO(v vfs.VFS, bytesNeeded uint) uint {
return evictFIFO(v, bytesNeeded)
}
// gcLargest implements largest file first eviction
func gcLargest(v vfs.VFS, bytesNeeded uint) uint {
return evictLargest(v, bytesNeeded)
}
// gcSmallest implements smallest file first eviction
func gcSmallest(v vfs.VFS, bytesNeeded uint) uint {
return evictSmallest(v, bytesNeeded)
}
// gcHybrid implements a hybrid eviction strategy
func gcHybrid(v vfs.VFS, bytesNeeded uint) uint {
return evictHybrid(v, bytesNeeded)
}
// evictLRU performs LRU eviction by removing least recently used files
func evictLRU(v vfs.VFS, bytesNeeded uint) uint {
// Try to use specific eviction methods if available
switch fs := v.(type) {
case *memory.MemoryFS:
return fs.EvictLRU(bytesNeeded)
case *disk.DiskFS:
return fs.EvictLRU(bytesNeeded)
default:
// No fallback - return 0 (no eviction performed)
return 0
}
}
// evictLFU performs LFU (Least Frequently Used) eviction
func evictLFU(v vfs.VFS, bytesNeeded uint) uint {
// For now, fall back to size-based eviction
// TODO: Implement proper LFU tracking
return evictBySize(v, bytesNeeded)
}
// evictFIFO performs FIFO (First In First Out) eviction
func evictFIFO(v vfs.VFS, bytesNeeded uint) uint {
switch fs := v.(type) {
case *memory.MemoryFS:
return fs.EvictFIFO(bytesNeeded)
case *disk.DiskFS:
return fs.EvictFIFO(bytesNeeded)
default:
// No fallback - return 0 (no eviction performed)
return 0
}
}
// evictLargest evicts largest files first
func evictLargest(v vfs.VFS, bytesNeeded uint) uint {
return evictBySizeDesc(v, bytesNeeded)
}
// evictSmallest evicts smallest files first
func evictSmallest(v vfs.VFS, bytesNeeded uint) uint {
return evictBySizeAsc(v, bytesNeeded)
}
// evictBySize evicts files based on size (smallest first)
func evictBySize(v vfs.VFS, bytesNeeded uint) uint {
return evictBySizeAsc(v, bytesNeeded)
}
// evictBySizeAsc evicts smallest files first
func evictBySizeAsc(v vfs.VFS, bytesNeeded uint) uint {
switch fs := v.(type) {
case *memory.MemoryFS:
return fs.EvictBySize(bytesNeeded, true) // true = ascending (smallest first)
case *disk.DiskFS:
return fs.EvictBySize(bytesNeeded, true) // true = ascending (smallest first)
default:
// No fallback - return 0 (no eviction performed)
return 0
}
}
// evictBySizeDesc evicts largest files first
func evictBySizeDesc(v vfs.VFS, bytesNeeded uint) uint {
switch fs := v.(type) {
case *memory.MemoryFS:
return fs.EvictBySize(bytesNeeded, false) // false = descending (largest first)
case *disk.DiskFS:
return fs.EvictBySize(bytesNeeded, false) // false = descending (largest first)
default:
// No fallback - return 0 (no eviction performed)
return 0
}
}
// evictHybrid implements a hybrid eviction strategy
func evictHybrid(v vfs.VFS, bytesNeeded uint) uint {
// Use LRU as primary strategy, but consider size as tiebreaker
return evictLRU(v, bytesNeeded)
}
// AdaptivePromotionDeciderFunc is a placeholder for the adaptive promotion logic
var AdaptivePromotionDeciderFunc = func() interface{} {
return nil
}

View File

@@ -1,105 +0,0 @@
package gc
import (
"fmt"
"s1d3sw1ped/SteamCache2/vfs"
"s1d3sw1ped/SteamCache2/vfs/memory"
"sort"
"testing"
"golang.org/x/exp/rand"
)
func TestGCSmallRandom(t *testing.T) {
t.Parallel()
m := memory.New(1024 * 1024 * 16)
gc := New(m, 10, func(vfs vfs.VFS, size uint) (uint, uint) {
deletions := 0
var reclaimed uint
t.Logf("GC starting to reclaim %d bytes", size)
stats := vfs.StatAll()
sort.Slice(stats, func(i, j int) bool {
// Sort by access time so we can remove the oldest files first.
return stats[i].AccessTime().Before(stats[j].AccessTime())
})
// Delete the oldest files until we've reclaimed enough space.
for _, s := range stats {
sz := uint(s.Size()) // Get the size of the file
err := vfs.Delete(s.Name())
if err != nil {
panic(err)
}
reclaimed += sz // Track how much space we've reclaimed
deletions++ // Track how many files we've deleted
// t.Logf("GC deleting %s, %v", s.Name(), s.AccessTime().Format(time.RFC3339Nano))
if reclaimed >= size { // We've reclaimed enough space
break
}
}
return uint(reclaimed), uint(deletions)
})
for i := 0; i < 10000; i++ {
if err := gc.Set(fmt.Sprintf("key:%d", i), genRandomData(1024*1, 1024*4)); err != nil {
t.Errorf("Set failed: %v", err)
}
}
if gc.Size() > 1024*1024*16 {
t.Errorf("MemoryFS size is %d, want <= 1024", m.Size())
}
}
func genRandomData(min int, max int) []byte {
data := make([]byte, rand.Intn(max-min)+min)
rand.Read(data)
return data
}
func TestGCLargeRandom(t *testing.T) {
t.Parallel()
m := memory.New(1024 * 1024 * 16) // 16MB
gc := New(m, 10, func(vfs vfs.VFS, size uint) (uint, uint) {
deletions := 0
var reclaimed uint
t.Logf("GC starting to reclaim %d bytes", size)
stats := vfs.StatAll()
sort.Slice(stats, func(i, j int) bool {
// Sort by access time so we can remove the oldest files first.
return stats[i].AccessTime().Before(stats[j].AccessTime())
})
// Delete the oldest files until we've reclaimed enough space.
for _, s := range stats {
sz := uint(s.Size()) // Get the size of the file
vfs.Delete(s.Name())
reclaimed += sz // Track how much space we've reclaimed
deletions++ // Track how many files we've deleted
if reclaimed >= size { // We've reclaimed enough space
break
}
}
return uint(reclaimed), uint(deletions)
})
for i := 0; i < 10000; i++ {
if err := gc.Set(fmt.Sprintf("key:%d", i), genRandomData(1024, 1024*1024)); err != nil {
t.Errorf("Set failed: %v", err)
}
}
if gc.Size() > 1024*1024*16 {
t.Errorf("MemoryFS size is %d, want <= 1024", m.Size())
}
}

View File

@@ -1,8 +1,14 @@
// vfs/memory/memory.go
package memory
import (
"bytes"
"container/list"
"io"
"s1d3sw1ped/SteamCache2/vfs"
"s1d3sw1ped/SteamCache2/vfs/vfserror"
"sort"
"strings"
"sync"
"time"
)
@@ -10,127 +16,428 @@ import (
// Ensure MemoryFS implements VFS.
var _ vfs.VFS = (*MemoryFS)(nil)
// file represents a file in memory.
type file struct {
fileinfo *vfs.FileInfo
data []byte
}
// MemoryFS is a virtual file system that stores files in memory.
// MemoryFS is an in-memory virtual file system
type MemoryFS struct {
files map[string]*file
capacity int64
mu sync.Mutex
data map[string]*bytes.Buffer
info map[string]*vfs.FileInfo
capacity int64
size int64
mu sync.RWMutex
keyLocks []sync.Map // Sharded lock pools for better concurrency
LRU *lruList
timeUpdater *vfs.BatchedTimeUpdate // Batched time updates for better performance
}
// New creates a new MemoryFS.
// Number of lock shards for reducing contention
const numLockShards = 32
// lruList for time-decayed LRU eviction
type lruList struct {
list *list.List
elem map[string]*list.Element
}
func newLruList() *lruList {
return &lruList{
list: list.New(),
elem: make(map[string]*list.Element),
}
}
func (l *lruList) Add(key string, fi *vfs.FileInfo) {
elem := l.list.PushFront(fi)
l.elem[key] = elem
}
func (l *lruList) MoveToFront(key string, timeUpdater *vfs.BatchedTimeUpdate) {
if elem, exists := l.elem[key]; exists {
l.list.MoveToFront(elem)
// Update the FileInfo in the element with new access time
if fi := elem.Value.(*vfs.FileInfo); fi != nil {
fi.UpdateAccessBatched(timeUpdater)
}
}
}
func (l *lruList) Remove(key string) *vfs.FileInfo {
if elem, exists := l.elem[key]; exists {
delete(l.elem, key)
if fi := l.list.Remove(elem).(*vfs.FileInfo); fi != nil {
return fi
}
}
return nil
}
func (l *lruList) Len() int {
return l.list.Len()
}
// New creates a new MemoryFS
func New(capacity int64) *MemoryFS {
if capacity <= 0 {
panic("memory capacity must be greater than 0") // panic if the capacity is less than or equal to 0
panic("memory capacity must be greater than 0")
}
// Initialize sharded locks
keyLocks := make([]sync.Map, numLockShards)
return &MemoryFS{
files: make(map[string]*file),
capacity: capacity,
mu: sync.Mutex{},
data: make(map[string]*bytes.Buffer),
info: make(map[string]*vfs.FileInfo),
capacity: capacity,
size: 0,
keyLocks: keyLocks,
LRU: newLruList(),
timeUpdater: vfs.NewBatchedTimeUpdate(100 * time.Millisecond), // Update time every 100ms
}
}
func (m *MemoryFS) Capacity() int64 {
return m.capacity
}
// Name returns the name of this VFS
func (m *MemoryFS) Name() string {
return "MemoryFS"
}
// Size returns the current size
func (m *MemoryFS) Size() int64 {
var size int64
m.mu.Lock()
defer m.mu.Unlock()
for _, v := range m.files {
size += int64(len(v.data))
}
return size
m.mu.RLock()
defer m.mu.RUnlock()
return m.size
}
func (m *MemoryFS) Set(key string, src []byte) error {
if m.capacity > 0 {
if size := m.Size() + int64(len(src)); size > m.capacity {
return vfserror.ErrDiskFull
}
// Capacity returns the maximum capacity
func (m *MemoryFS) Capacity() int64 {
return m.capacity
}
// getShardIndex returns the shard index for a given key
func getShardIndex(key string) int {
// Use FNV-1a hash for good distribution
var h uint32 = 2166136261 // FNV offset basis
for i := 0; i < len(key); i++ {
h ^= uint32(key[i])
h *= 16777619 // FNV prime
}
return int(h % numLockShards)
}
// getKeyLock returns a lock for the given key using sharding
func (m *MemoryFS) getKeyLock(key string) *sync.RWMutex {
shardIndex := getShardIndex(key)
shard := &m.keyLocks[shardIndex]
keyLock, _ := shard.LoadOrStore(key, &sync.RWMutex{})
return keyLock.(*sync.RWMutex)
}
// Create creates a new file
func (m *MemoryFS) Create(key string, size int64) (io.WriteCloser, error) {
if key == "" {
return nil, vfserror.ErrInvalidKey
}
if key[0] == '/' {
return nil, vfserror.ErrInvalidKey
}
// Sanitize key to prevent path traversal
if strings.Contains(key, "..") {
return nil, vfserror.ErrInvalidKey
}
keyMu := m.getKeyLock(key)
keyMu.Lock()
defer keyMu.Unlock()
m.mu.Lock()
defer m.mu.Unlock()
m.files[key] = &file{
fileinfo: vfs.NewFileInfo(
key,
int64(len(src)),
time.Now(),
),
data: src,
// Check if file already exists and handle overwrite
if fi, exists := m.info[key]; exists {
m.size -= fi.Size
m.LRU.Remove(key)
delete(m.info, key)
delete(m.data, key)
}
buffer := &bytes.Buffer{}
m.data[key] = buffer
fi := vfs.NewFileInfo(key, size)
m.info[key] = fi
m.LRU.Add(key, fi)
// Initialize access time with current time
fi.UpdateAccessBatched(m.timeUpdater)
m.size += size
m.mu.Unlock()
return &memoryWriteCloser{
buffer: buffer,
memory: m,
key: key,
}, nil
}
// memoryWriteCloser implements io.WriteCloser for memory files
type memoryWriteCloser struct {
buffer *bytes.Buffer
memory *MemoryFS
key string
}
func (mwc *memoryWriteCloser) Write(p []byte) (n int, err error) {
return mwc.buffer.Write(p)
}
func (mwc *memoryWriteCloser) Close() error {
// Update the actual size in FileInfo
mwc.memory.mu.Lock()
if fi, exists := mwc.memory.info[mwc.key]; exists {
actualSize := int64(mwc.buffer.Len())
sizeDiff := actualSize - fi.Size
fi.Size = actualSize
mwc.memory.size += sizeDiff
}
mwc.memory.mu.Unlock()
return nil
}
func (m *MemoryFS) Delete(key string) error {
_, err := m.Stat(key)
if err != nil {
return err
// Open opens a file for reading
func (m *MemoryFS) Open(key string) (io.ReadCloser, error) {
if key == "" {
return nil, vfserror.ErrInvalidKey
}
if key[0] == '/' {
return nil, vfserror.ErrInvalidKey
}
m.mu.Lock()
defer m.mu.Unlock()
delete(m.files, key)
return nil
}
func (m *MemoryFS) Get(key string) ([]byte, error) {
_, err := m.Stat(key)
if err != nil {
return nil, err
if strings.Contains(key, "..") {
return nil, vfserror.ErrInvalidKey
}
keyMu := m.getKeyLock(key)
keyMu.RLock()
defer keyMu.RUnlock()
m.mu.Lock()
defer m.mu.Unlock()
fi, exists := m.info[key]
if !exists {
m.mu.Unlock()
return nil, vfserror.ErrNotFound
}
fi.UpdateAccessBatched(m.timeUpdater)
m.LRU.MoveToFront(key, m.timeUpdater)
m.files[key].fileinfo.ATime = time.Now()
dst := make([]byte, len(m.files[key].data))
copy(dst, m.files[key].data)
return dst, nil
}
func (m *MemoryFS) Stat(key string) (*vfs.FileInfo, error) {
m.mu.Lock()
defer m.mu.Unlock()
f, ok := m.files[key]
if !ok {
buffer, exists := m.data[key]
if !exists {
m.mu.Unlock()
return nil, vfserror.ErrNotFound
}
return f.fileinfo, nil
// Create a copy of the buffer for reading
data := make([]byte, buffer.Len())
copy(data, buffer.Bytes())
m.mu.Unlock()
return &memoryReadCloser{
reader: bytes.NewReader(data),
}, nil
}
func (m *MemoryFS) StatAll() []*vfs.FileInfo {
// memoryReadCloser implements io.ReadCloser for memory files
type memoryReadCloser struct {
reader *bytes.Reader
}
func (mrc *memoryReadCloser) Read(p []byte) (n int, err error) {
return mrc.reader.Read(p)
}
func (mrc *memoryReadCloser) Close() error {
return nil
}
// Delete removes a file
func (m *MemoryFS) Delete(key string) error {
if key == "" {
return vfserror.ErrInvalidKey
}
if key[0] == '/' {
return vfserror.ErrInvalidKey
}
if strings.Contains(key, "..") {
return vfserror.ErrInvalidKey
}
keyMu := m.getKeyLock(key)
keyMu.Lock()
defer keyMu.Unlock()
m.mu.Lock()
fi, exists := m.info[key]
if !exists {
m.mu.Unlock()
return vfserror.ErrNotFound
}
m.size -= fi.Size
m.LRU.Remove(key)
delete(m.info, key)
delete(m.data, key)
m.mu.Unlock()
return nil
}
// Stat returns file information
func (m *MemoryFS) Stat(key string) (*vfs.FileInfo, error) {
if key == "" {
return nil, vfserror.ErrInvalidKey
}
if key[0] == '/' {
return nil, vfserror.ErrInvalidKey
}
if strings.Contains(key, "..") {
return nil, vfserror.ErrInvalidKey
}
keyMu := m.getKeyLock(key)
keyMu.RLock()
defer keyMu.RUnlock()
m.mu.RLock()
defer m.mu.RUnlock()
if fi, ok := m.info[key]; ok {
return fi, nil
}
return nil, vfserror.ErrNotFound
}
// EvictLRU evicts the least recently used files to free up space
func (m *MemoryFS) EvictLRU(bytesNeeded uint) uint {
m.mu.Lock()
defer m.mu.Unlock()
// hard copy the file info to prevent modification of the original file info or the other way around
files := make([]*vfs.FileInfo, 0, len(m.files))
for _, v := range m.files {
fi := *v.fileinfo
files = append(files, &fi)
var evicted uint
// Evict from LRU list until we free enough space
for m.size > m.capacity-int64(bytesNeeded) && m.LRU.Len() > 0 {
// Get the least recently used item
elem := m.LRU.list.Back()
if elem == nil {
break
}
fi := elem.Value.(*vfs.FileInfo)
key := fi.Key
// Remove from LRU
m.LRU.Remove(key)
// Remove from maps
delete(m.info, key)
delete(m.data, key)
// Update size
m.size -= fi.Size
evicted += uint(fi.Size)
// Clean up key lock
shardIndex := getShardIndex(key)
m.keyLocks[shardIndex].Delete(key)
}
return files
return evicted
}
// EvictBySize evicts files by size (ascending = smallest first, descending = largest first)
func (m *MemoryFS) EvictBySize(bytesNeeded uint, ascending bool) uint {
m.mu.Lock()
defer m.mu.Unlock()
var evicted uint
var candidates []*vfs.FileInfo
// Collect all files
for _, fi := range m.info {
candidates = append(candidates, fi)
}
// Sort by size
sort.Slice(candidates, func(i, j int) bool {
if ascending {
return candidates[i].Size < candidates[j].Size
}
return candidates[i].Size > candidates[j].Size
})
// Evict files until we free enough space
for _, fi := range candidates {
if m.size <= m.capacity-int64(bytesNeeded) {
break
}
key := fi.Key
// Remove from LRU
m.LRU.Remove(key)
// Remove from maps
delete(m.info, key)
delete(m.data, key)
// Update size
m.size -= fi.Size
evicted += uint(fi.Size)
// Clean up key lock
shardIndex := getShardIndex(key)
m.keyLocks[shardIndex].Delete(key)
}
return evicted
}
// EvictFIFO evicts files using FIFO (oldest creation time first)
func (m *MemoryFS) EvictFIFO(bytesNeeded uint) uint {
m.mu.Lock()
defer m.mu.Unlock()
var evicted uint
var candidates []*vfs.FileInfo
// Collect all files
for _, fi := range m.info {
candidates = append(candidates, fi)
}
// Sort by creation time (oldest first)
sort.Slice(candidates, func(i, j int) bool {
return candidates[i].CTime.Before(candidates[j].CTime)
})
// Evict oldest files until we free enough space
for _, fi := range candidates {
if m.size <= m.capacity-int64(bytesNeeded) {
break
}
key := fi.Key
// Remove from LRU
m.LRU.Remove(key)
// Remove from maps
delete(m.info, key)
delete(m.data, key)
// Update size
m.size -= fi.Size
evicted += uint(fi.Size)
// Clean up key lock
shardIndex := getShardIndex(key)
m.keyLocks[shardIndex].Delete(key)
}
return evicted
}

View File

@@ -1,63 +0,0 @@
package memory
import (
"fmt"
"s1d3sw1ped/SteamCache2/vfs/vfserror"
"testing"
)
func TestAllMemory(t *testing.T) {
t.Parallel()
m := New(1024)
if err := m.Set("key", []byte("value")); err != nil {
t.Errorf("Set failed: %v", err)
}
if err := m.Set("key", []byte("value1")); err != nil {
t.Errorf("Set failed: %v", err)
}
if d, err := m.Get("key"); err != nil {
t.Errorf("Get failed: %v", err)
} else if string(d) != "value1" {
t.Errorf("Get failed: got %s, want %s", d, "value1")
}
if err := m.Delete("key"); err != nil {
t.Errorf("Delete failed: %v", err)
}
if _, err := m.Get("key"); err == nil {
t.Errorf("Get failed: got nil, want %v", vfserror.ErrNotFound)
}
if err := m.Delete("key"); err == nil {
t.Errorf("Delete failed: got nil, want %v", vfserror.ErrNotFound)
}
if _, err := m.Stat("key"); err == nil {
t.Errorf("Stat failed: got nil, want %v", vfserror.ErrNotFound)
}
if err := m.Set("key", []byte("value")); err != nil {
t.Errorf("Set failed: %v", err)
}
if _, err := m.Stat("key"); err != nil {
t.Errorf("Stat failed: %v", err)
}
}
func TestLimited(t *testing.T) {
t.Parallel()
m := New(10)
for i := 0; i < 11; i++ {
if err := m.Set(fmt.Sprintf("key%d", i), []byte("1")); err != nil && i < 10 {
t.Errorf("Set failed: %v", err)
} else if i == 10 && err == nil {
t.Errorf("Set succeeded: got nil, want %v", vfserror.ErrDiskFull)
}
}
}

View File

@@ -1,76 +0,0 @@
package sync
import (
"fmt"
"s1d3sw1ped/SteamCache2/vfs"
"sync"
)
// Ensure SyncFS implements VFS.
var _ vfs.VFS = (*SyncFS)(nil)
type SyncFS struct {
vfs vfs.VFS
mu sync.RWMutex
}
func New(vfs vfs.VFS) *SyncFS {
return &SyncFS{
vfs: vfs,
mu: sync.RWMutex{},
}
}
// Name returns the name of the file system.
func (sfs *SyncFS) Name() string {
return fmt.Sprintf("SyncFS(%s)", sfs.vfs.Name())
}
// Size returns the total size of all files in the file system.
func (sfs *SyncFS) Size() int64 {
sfs.mu.RLock()
defer sfs.mu.RUnlock()
return sfs.vfs.Size()
}
// Set sets the value of key as src.
// Setting the same key multiple times, the last set call takes effect.
func (sfs *SyncFS) Set(key string, src []byte) error {
sfs.mu.Lock()
defer sfs.mu.Unlock()
return sfs.vfs.Set(key, src)
}
// Delete deletes the value of key.
func (sfs *SyncFS) Delete(key string) error {
sfs.mu.Lock()
defer sfs.mu.Unlock()
return sfs.vfs.Delete(key)
}
// Get gets the value of key to dst, and returns dst no matter whether or not there is an error.
func (sfs *SyncFS) Get(key string) ([]byte, error) {
sfs.mu.RLock()
defer sfs.mu.RUnlock()
return sfs.vfs.Get(key)
}
// Stat returns the FileInfo of key.
func (sfs *SyncFS) Stat(key string) (*vfs.FileInfo, error) {
sfs.mu.RLock()
defer sfs.mu.RUnlock()
return sfs.vfs.Stat(key)
}
// StatAll returns the FileInfo of all keys.
func (sfs *SyncFS) StatAll() []*vfs.FileInfo {
sfs.mu.RLock()
defer sfs.mu.RUnlock()
return sfs.vfs.StatAll()
}

View File

@@ -1,26 +1,112 @@
// vfs/vfs.go
package vfs
// VFS is the interface that wraps the basic methods of a virtual file system.
import (
"io"
"os"
"time"
)
// VFS defines the interface for virtual file systems
type VFS interface {
// Name returns the name of the file system.
Name() string
// Create creates a new file at the given key
Create(key string, size int64) (io.WriteCloser, error)
// Size returns the total size of all files in the file system.
Size() int64
// Open opens the file at the given key for reading
Open(key string) (io.ReadCloser, error)
// Set sets the value of key as src.
// Setting the same key multiple times, the last set call takes effect.
Set(key string, src []byte) error
// Delete deletes the value of key.
// Delete removes the file at the given key
Delete(key string) error
// Get gets the value of key to dst, and returns dst no matter whether or not there is an error.
Get(key string) ([]byte, error)
// Stat returns the FileInfo of key.
// Stat returns information about the file at the given key
Stat(key string) (*FileInfo, error)
// StatAll returns the FileInfo of all keys.
StatAll() []*FileInfo
// Name returns the name of this VFS
Name() string
// Size returns the current size of the VFS
Size() int64
// Capacity returns the maximum capacity of the VFS
Capacity() int64
}
// FileInfo contains metadata about a cached file
type FileInfo struct {
Key string `json:"key"`
Size int64 `json:"size"`
ATime time.Time `json:"atime"` // Last access time
CTime time.Time `json:"ctime"` // Creation time
AccessCount int `json:"access_count"`
}
// NewFileInfo creates a new FileInfo with the given key and current timestamp
func NewFileInfo(key string, size int64) *FileInfo {
now := time.Now()
return &FileInfo{
Key: key,
Size: size,
ATime: now,
CTime: now,
AccessCount: 1,
}
}
// NewFileInfoFromOS creates a FileInfo from os.FileInfo
func NewFileInfoFromOS(info os.FileInfo, key string) *FileInfo {
return &FileInfo{
Key: key,
Size: info.Size(),
ATime: time.Now(), // We don't have access time from os.FileInfo
CTime: info.ModTime(),
AccessCount: 1,
}
}
// UpdateAccess updates the access time and increments the access count
func (fi *FileInfo) UpdateAccess() {
fi.ATime = time.Now()
fi.AccessCount++
}
// BatchedTimeUpdate provides a way to batch time updates for better performance
type BatchedTimeUpdate struct {
currentTime time.Time
lastUpdate time.Time
updateInterval time.Duration
}
// NewBatchedTimeUpdate creates a new batched time updater
func NewBatchedTimeUpdate(interval time.Duration) *BatchedTimeUpdate {
now := time.Now()
return &BatchedTimeUpdate{
currentTime: now,
lastUpdate: now,
updateInterval: interval,
}
}
// GetTime returns the current cached time, updating it if necessary
func (btu *BatchedTimeUpdate) GetTime() time.Time {
now := time.Now()
if now.Sub(btu.lastUpdate) >= btu.updateInterval {
btu.currentTime = now
btu.lastUpdate = now
}
return btu.currentTime
}
// UpdateAccessBatched updates the access time using batched time updates
func (fi *FileInfo) UpdateAccessBatched(btu *BatchedTimeUpdate) {
fi.ATime = btu.GetTime()
fi.AccessCount++
}
// GetTimeDecayedScore calculates a score based on access time and frequency
// More recent and frequent accesses get higher scores
func (fi *FileInfo) GetTimeDecayedScore() float64 {
timeSinceAccess := time.Since(fi.ATime).Hours()
decayFactor := 1.0 / (1.0 + timeSinceAccess/24.0) // Decay over days
frequencyBonus := float64(fi.AccessCount) * 0.1
return decayFactor + frequencyBonus
}

View File

@@ -1,17 +1,12 @@
// vfs/vfserror/vfserror.go
package vfserror
import "errors"
// Common VFS errors
var (
// ErrInvalidKey is returned when a key is invalid.
ErrInvalidKey = errors.New("vfs: invalid key")
// ErrUnreachable is returned when a code path is unreachable.
ErrUnreachable = errors.New("unreachable")
// ErrNotFound is returned when a key is not found.
ErrNotFound = errors.New("vfs: key not found")
// ErrDiskFull is returned when the disk is full.
ErrDiskFull = errors.New("vfs: disk full")
ErrNotFound = errors.New("vfs: key not found")
ErrInvalidKey = errors.New("vfs: invalid key")
ErrAlreadyExists = errors.New("vfs: key already exists")
ErrCapacityExceeded = errors.New("vfs: capacity exceeded")
)